Deck Strategies
Ms. Bumbleflower
A full group hug build that provides mana and card advantage to all players, aiming to win through alternate win conditions like Felidar Sovereign and Rising the Second Sun rather than combat.
Ratadrabik of Urborg
A relentless rats tribal deck that leverages the synergy of multiple Relentless Rats, making them bigger and overwhelming opponents with sheer numbers and buffs.
Urza, Chief Artificer
An artifact-centric deck focusing on ramping with mana rocks to deploy large artifact creatures quickly, using Urza’s ability to generate powerful board presence and win through combat damage.
Zada, Hedron Grinder
A storm combo deck that builds storm counters and draws multiple cards to chain spells and generate a lethal storm finish, relying on spells that target Zada and copy themselves across the team.
Gameplay Insights
- 1
Ratadrabik uses the unique ability of Relentless Rats to scale infinitely with other rats, creating a growing threat that demands attention.
- 2
Bumbleflower’s group hug approach unexpectedly fuels opponents’ resources, demonstrating the double-edged nature of group hug in multiplayer EDH.
- 3
Zada’s focus on storm counters and careful resource management indicates a build that can end the game in one explosive turn if left unchecked.
- 4
Urza’s early use of mana rocks and artifact synergy showcases a plan to quickly develop large threats to dominate combat phases.
- 5
The interplay between group hug generosity and aggressive board states from Ratadrabik and Urza creates dynamic tension and forces careful decision-making.
Notable Cards
Relentless Rats
Call of the Ring
Azorius Chancery
Dark Ritual
Empty the Warrens
Summary
The game opens with a diverse set of strategies as each player establishes their board presence. Ratadrabik of Urborg focuses on assembling Relentless Rats, leveraging their ability to grow larger with each other rat on the battlefield. Ms. Bumbleflower embraces a pure group hug archetype, providing card draws and mana acceleration to all players without any direct harm, aiming to win through alternate win conditions like Rising the Second Sun and Felidar Sovereign. Zada, Hedron Grinder, piloted by Lady Fox Glove, is a storm-based deck that aims to build up storm counters and chain spells for a lethal storm finish. Meanwhile, Urza, Chief Artificer, is building a powerful artifact board to create large threats quickly and overwhelm opponents with brute force. Early turns see Ratadrabik deploying Relentless Rats and taking advantage of synergy with other rat creatures, while Bumbleflower sets up the group hug engine with enchantments and creatures that grant card draw and mana to everyone. Zada carefully manages storm counters and card draw, preparing for a potential explosive turn to storm off. Urza develops his artifact base and uses mana rocks to ramp into threats. Key turning points include the establishment of Ratadrabik’s relentless swarm, Bumbleflower’s generous resource grant that unintentionally benefits opponents, and Zada’s looming storm combo that threatens to end the game quickly if unanswered. The gameplay revolves around managing these escalating threats while balancing the group hug’s unintended acceleration of opponents. The win condition likely comes from either a storm finish by Zada or a combo/alternate win from Bumbleflower or Urza’s artifact army.