Making ALL The Land Drops with Jeremy Noell | Magic: The Gathering Commander Gameplay | EP 9 thumbnail Blurred backdrop thumbnail

Making ALL The Land Drops with Jeremy Noell | Magic: The Gathering Commander Gameplay | EP 9

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

    Ramp and landfall synergy to draw cards and gain life, leveraging multiple land drops per turn to generate continuous value and out-resource opponents.

  • Hearthhull, the Worldseed

    Hearthhull, the Worldseed

    Sacrifice lands to draw cards and trigger effects, aiming to use land destruction and sacrifice as a means to control the board and win through land-based combos.

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

    Artifact synergy deck focused on casting and copying artifact spells to quickly build a powerful board presence and accelerate game tempo.

  • Anafenza, the Foremost

    Anafenza, the Foremost

    Abzan creature deck that uses +1/+1 counters and graveyard exile to disrupt opponents and build a resilient board through combat and attrition.

Gameplay Insights

  • 1

    Tatyova’s ability to draw a card and gain life on every land drop heavily rewarded consistent land drops, making ramp and land sequencing critical.

  • 2

    Anafenza’s graveyard exile effect complicated sacrifice strategies, limiting the effectiveness of decks relying on creatures or artifacts dying.

  • 3

    Playing Sol Ring early accelerated players' mana development and allowed faster deployment of key threats or combos.

  • 4

    Sacrificing multiple lands to draw cards and enable land-based effects was a central theme for Hearthhull, pressuring opponents to manage their resources carefully.

  • 5

    Artifact copying via Mendicant Core allowed for explosive turns, making artifact spell sequencing and timing essential for maximizing impact.

Notable Cards

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

  • Hearthhull, the Worldseed

    Hearthhull, the Worldseed

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

  • Anafenza, the Foremost

    Anafenza, the Foremost

  • Sol Ring

    Sol Ring

  • Skullclamp

    Skullclamp

Gameplay Summary

The game featured four distinct commander decks with different strategies.

Jeremy Noell piloted Tatyova, Benthic Druid, focusing on landfall triggers to draw cards and gain life, leveraging the value of playing multiple lands each turn.

Brad Nelson played Hearthhull, the Worldseed, a land-sacrifice themed deck aimed at using lands as resources to fuel powerful effects and eventually win through sacrificing lands.

Corey Baumeister used Mendicant Core, Guidelight, an artifact-centered deck that generates value by copying artifact spells and building a strong board presence quickly.

Brian Braun-Duin ran Anafenza, the Foremost, a more traditional creature-based Abzan deck that focuses on +1/+1 counters and exile effects to disrupt opponents' graveyards. Early turns saw players establishing their mana bases and deploying key ramp artifacts like Sol Ring and Skullclamp, with some tension arising from Anafenza's graveyard exile effect potentially hindering artifact sacrifice strategies.

A pivotal moment was Jeremy's ability to consistently make all his land drops, maximizing Tatyova's card draw and life gain.

Meanwhile, Brad's land sacrifice mechanics created a slow but steady pressure, forcing opponents to respond to his resource manipulation.

Corey’s artifact synergies and speed provided bursts of power, while Brian’s creatures aimed to gradually control the board.

The game developed around these interactions, with players balancing resource development, board control, and disruption to carve paths towards their win conditions.

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