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Channel Clash Double Sleeved MTG vs Move to Kraumbat I Atraxa I Tymna/Sakashima I Ikra Kraum I Sisay

Double Sleeved MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    Focus on generating infinite mana through Food Chain combos to draw the entire deck and overwhelm opponents with massive threats and incremental advantage.

  • Sakashima of a Thousand Faces Tymna the Weaver

    Tymna the Weaver / Sakashima of a Thousand Faces

    Esper control and combo deck leveraging Tymna’s card draw and Sakashima’s copying ability to enable storm combos involving Demonic Consultation and Thassa’s Oracle for instant wins.

  • Kraum, Ludevic's Opus Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper / Kraum, Ludevic's Opus

    Versatile combo deck using Underworld Breach and multiple recursion lines to assemble storm or breach combos for lethal damage or game-ending sequences.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Midrange tutor chain deck aiming to generate infinite mana through planeswalkers or creatures, then converting that mana into infinite damage or infinite blink combos.

Gameplay Insights

  • 1

    The use of Ristic Study to capitalize on multiple spell casts and draw large portions of the deck accelerated combo setups and pressured opponents.

  • 2

    Orcish Bowmaster was pivotal in controlling the board by removing key creatures such as Bloom Tender and other combo enablers.

  • 3

    Strategic discards and management of cards like Food Chain and Moxes were crucial to maintain combo continuity and avoid disruption.

  • 4

    The interaction between Tymna and Sakashima allowed for repeated card draw triggers, enabling the deck to dig for combo pieces efficiently.

  • 5

    Combat decisions to deal damage to specific players helped influence board state and combo viability, showcasing the importance of targeted aggression in multiplayer EDH.

  • 6

    The presence of Elish Norn provided a powerful board control effect that could shut down opposing smaller creatures, shaping the board state significantly.

Notable Cards

  • Food Chain

    Food Chain

  • Tymna the Weaver

    Tymna the Weaver

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Demonic Consultation

    Demonic Consultation

  • Thassa's Oracle

    Thassa's Oracle

  • Underworld Breach

    Underworld Breach

  • Saheeli Rai

    Saheeli Rai

  • Bloom Tender

    Bloom Tender

  • Mystic Remora

    Mystic Remora

Summary

The game featured a high-level Commander clash with four distinct decks showcasing different strategies and win conditions. Early on, Atraxa's player focused on generating infinite mana using the Food Chain combo, aiming to draw their entire deck and establish a dominant board presence. Meanwhile, the Tymna/Sakashima deck operated as a control and card draw engine, leveraging Tymna's abilities and Sakashima's copying to generate value and set up combo lines involving Demonic Consultation and Thassa's Oracle. The Ikra/Kraum deck utilized a versatile approach with Underworld Breach and other recursion combos to grind out wins through storm and breach sequences. Lastly, Sisay's midrange deck emphasized tutor chains to assemble infinite mana combos with planeswalkers or creatures, enabling lethal infinite damage or infinite blink loops with cards like Saheeli Rai. Key turning points involved timely card draw spells, the use of Ristic Study for explosive draw phases, and interaction through removal such as Orcish Bowmasters targeting key combo pieces. Atraxa's player managed to push through damage and card advantage despite pressure from opposing decks. Tymna/Sakashima's player executed multiple card draw triggers and combo setups, but was disrupted by the aggressive plays and bow master removals. Sisay's deck showcased resilience through tutoring and incremental value. The game was marked by careful resource management, strategic discards, and competitive combat decisions that kept the board state dynamic and interactive until a decisive combo or damage sequence closed the game.