Deck & Commander Strategies

Sivriss, Nightmare Speaker
A graveyard-centric deck that leverages card selection and recursion to cast powerful spells from the graveyard, controlling the game through resource advantage and strategic reanimation.

Rakdos, Lord of Riots
A damage-oriented deck that converts inflicted damage into value by summoning demons and playing high-impact spells, using sacrifice outlets and direct damage to dominate the board.

Ragavan, Nimble Pilferer
An aggressive mono-red pirate tribal deck that focuses on early threats like Patches to apply pressure, stealing opponents' cards and maintaining tempo with efficient creatures and treasure generation.

Arna Kennerüd, Skycaptain
An Esper-colored deck that copies equipment and auras from modified creatures to create a synergistic beatdown strategy, utilizing tokens and repeated buffs to overwhelm opponents.
Gameplay Insights
- 1
The graveyard visibility was emphasized for strategic clarity, allowing opponents to anticipate and react to graveyard recursion plays.
- 2
Ragavan's early aggression with Patches forced opponents to respond quickly to maintain board control.
- 3
Creeping Blood Sucker provided incremental damage and life gain, helping to stabilize the damage race.
- 4
Sacrifice outlets synergized well with Rakdos's damage triggers, enabling powerful demon plays.
- 5
The combination of equipment copying and aura synergies in Arna Kennerüd's deck created unique token interactions that challenged opponents' defenses.
Notable Cards
-

Journey to Eternity // Atzal, Cave of Eternity
-

Ragavan, Nimble Pilferer
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Rakdos, Lord of Riots
Gameplay Summary
The game began with each player unveiling their specially tailored Christmas-themed Commander decks, designed to reflect their playstyles and histories.
Ryan piloted a graveyard-focused deck led by Sivriss, Nightmare Speaker, emphasizing card selection and graveyard recursion to leverage powerful spells from the yard.
Matt played Rakdos, Lord of Riots, focusing on dealing damage to opponents to unleash demons and gain value from the inflicted pain.
Zack's deck, led by Ragavan, Nimble Pilferer, revolved around aggressive mono-red pirate tribal strategies with a focus on early threats and stealing opponents' cards to maintain pressure.
Drew brought a unique Esper deck with Arna Kennerüd, Skycaptain, centered on copying equipment and auras to create a beatdown army of modified creatures. Early turns saw Ragavan quickly establishing board presence with Patches the Pirate, applying immediate pressure.
Meanwhile, Sivriss utilized lands like Undergrowth Stadium and strategically filled the graveyard to set up for midgame plays, including cards like Journey to Eternity for recursion.
Creeping Blood Sucker provided incremental life gain and damage, helping stabilize Ryan's position.
Matt's deck capitalized on damage dealing and sacrifice outlets, preparing to bring powerful demons into play.
Throughout, players balanced aggression and board development, with graveyard interactions and treasure token generation adding layers of complexity and synergy.
The game was marked by a dynamic tempo shift where Ragavan's early aggression clashed with the graveyard strategies and Rakdos's damage-focused value engine.













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