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Duel Commander | MU 072421 | Round 2: Winota vs Inalla

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    This deck aims to quickly deploy low-cost humans and trigger Winota's ability to cheat powerful non-human humans onto the battlefield, enabling explosive combat phases and overwhelming opponents with aggressive board presence.

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Inalla's deck focuses on ninjutsu combos, bouncing and recasting ninjas to generate value and disrupt opponents. It leverages spells and multiple activations of ninjutsu to control the board and assemble game-winning combos.

Gameplay Insights

  • 1

    Winota's ability to cheat powerful humans into combat turned the tide by enabling multiple surprise attacks in a single turn.

  • 2

    Inalla's use of ninjutsu to repeatedly bounce and replay creatures helped maintain board control but struggled to keep pace with Winota's aggression.

  • 3

    Timing Winota's triggers to avoid blockers and maximize damage was critical to securing the win.

  • 4

    Inalla attempted to stabilize with defensive spells and ninjutsu activations but was eventually overwhelmed by sustained creature pressure.

Notable Cards

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

  • Throat Slitter

    Throat Slitter

  • Captured by the Consulate

    Captured by the Consulate

Gameplay Summary

The game featured a matchup between Winota, Joiner of Forces, and Inalla, Archmage Ritualist, showcasing an aggressive humans tribal deck versus a spell-slinging ninjutsu combo deck.

The Winota player focused on deploying humans quickly to trigger Winota's ability, which allowed for powerful combat swings by cheating in high-impact humans from the top of the deck.

Early game pressure was applied through aggressive attacks and efficient creature deployment.

Meanwhile, the Inalla player aimed to assemble a ninjutsu combo by repeatedly bouncing and reanimating key ninjas and synergistic creatures, leveraging spells to generate value and control the board. As the game progressed, pivotal moments arose when Winota's triggers led to sudden board swings, forcing Inalla to respond defensively.

Inalla's resilience came from carefully sequencing spells and ninjutsu activations to dodge lethal attacks and create board presence.

However, a critical turning point occurred when Winota was able to capitalize on an open attack step, deploying multiple humans and swinging for lethal damage.

The game ended with Winota's overwhelming board presence and combat damage, demonstrating the power of timely aggressive plays over Inalla's combo attempts.

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