Bad Goyfs EP 9 & 3/4: Louie (Jolrael) - Russ (Atraxa) - Sam (Disa) - James (Tivit) thumbnail Blurred backdrop thumbnail
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Bad Goyfs EP 9 & 3/4: Louie (Jolrael) - Russ (Atraxa) - Sam (Disa) - James (Tivit)

Bad Goyfs


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Disa the Restless

    Disa the Restless

    Resource denial and incremental advantage through sacrificing lands and creatures to maintain control and disrupt opponents’ plans.

  • Jolrael, Voice of Zhalfir

    Jolrael, Voice of Zhalfir

    Leveraging landfall and creature synergy to build board presence and pressure opponents with efficient creatures and ramp.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Utilizing secrets and disruption spells to control the flow of the game while applying pressure through tactical plays.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    Establishing a resilient board presence with proliferate and counters mechanics, supported by cost reduction to deploy powerful threats early.

Gameplay Insights

  • 1

    The early casting of Grand Arbiter Augustin IV significantly slowed down opponents by increasing spell costs, providing a tempo advantage.

  • 2

    Targeted removal of key mana creatures like Bird of Paradise disrupted acceleration and tempo plays.

  • 3

    Cost reduction effects combined with Atraxa’s deployment allowed for more impactful midgame threats.

  • 4

    Players balanced between controlling the board with interaction and building their win conditions cautiously due to the presence of control elements.

  • 5

    Use of spells like Arcane Denial helped maintain card advantage and prevent key spells from resolving.

Notable Cards

  • Grand Arbiter Augustin IV

    Grand Arbiter Augustin IV

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

  • Coiling Oracle

    Coiling Oracle

  • Arcane Denial

    Arcane Denial

  • Lightning Bolt

    Lightning Bolt

  • City of Brass

    City of Brass

  • Lotus Petal

    Lotus Petal

Gameplay Summary

The game opened with typical ramp and mana acceleration plays, featuring early mana dorks and land drops from all players.

A key early interaction was the deployment of a Grand Arbiter Augustin IV, which increased the cost of opponents' spells, slowing down the game tempo while the Arbiter's controller sought to establish control.

This was met with targeted removal, including a timely Lightning Bolt to eliminate a Bird of Paradise, a critical piece of mana acceleration.

Another pivotal moment was the casting of Atraxa, Grand Unifier, bolstered by cost reduction effects, which signaled a shift toward a more threatening board presence. Throughout the midgame, players jockeyed for position by leveraging their commanders' unique abilities.

Disa the Restless focused on resource denial and incremental advantage, while Jolrael sought to utilize lands and creatures synergistically.

Tivit utilized secrets and disruption to maintain pressure.

The game featured strategic use of spells like Arcane Denial and manipulation of lands to maximize tempo.

The presence of Grand Arbiter and Atraxa shaped the interactions, with players balancing between controlling the board and setting up win conditions.

The game’s tension rose as players carefully chose targets for removal and protection, aiming to outvalue each other in a tight, control-heavy environment.

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