Deck Strategies
Ognis, the Dragon's Lash
Generate treasure tokens through combat damage to ramp mana and fuel powerful spells; win by accumulating commander damage and controlling the board with efficient creatures.
Falco Spara, Pactweaver
Use peek and connive mechanics to filter draws and gain card advantage, leveraging shield counters and enchantments to maintain tempo and board presence.
Jetmir, Nexus of Revels
Build a large creature board and grant them buffs with Jetmir’s anthem effect to enable overwhelming combat damage and combo with mana acceleration for explosive turns.
Raffine, Scheming Seer
Utilize connive to draw and discard cards for incremental advantage, controlling the graveyard and board while applying pressure through creatures and enchantments.
Gameplay Insights
- 1
Archon of Emeria's one-spell-per-turn limitation shaped the pacing of the game and forced players to carefully select their plays each turn.
- 2
Sun Titan’s recursion of Rhystic Study maintained continuous card draw and resource advantage for its controller.
- 3
Jetmir’s anthem effect combined with Grand Warlord Radha's mana generation allowed for explosive multi-creature plays, significantly shifting board control.
- 4
Treasure token generation from Ognis synergized well with creatures providing bonuses and removal, enabling both ramp and disruption.
- 5
The use of counterspells and bounce effects effectively slowed down opponents’ key plays and prevented them from gaining too much momentum.
- 6
Raffine’s connive ability was pivotal for card filtering and enabling strategic discards that fed into graveyard recursion and board presence.
Notable Cards
Archon of Emeria
Rhystic Study
Sun Titan
Goldspan Dragon
Grand Warlord Radha
Epic Struggle
Beast Whisperer
Captain Lannery Storm
Animate Dead
Dovin's Veto
Maja, Bretagard Protector
Summary
The game opened with strong early ramp and mana acceleration from all players, with notable plays like Soul Ring, Talisman of Impulse, and Command Beacon setting the pace. Early board development included creatures that synergized with their commanders' abilities, such as Ognis generating treasures and dealing commander damage, and Falco Spara providing card filtering and drawing. Archon of Emeria was cast to limit players to one spell per turn, shaping the tempo and slowing down aggressive strategies. Jetmir's Nexus of Revels eventually came into play, granting a massive power boost, vigilance, and trample to the team, which became a turning point in board presence and combat power. Midgame saw players exchanging significant combat damage, with Rafine's connive ability enabling card draw and board manipulation. Sun Titan was used to bring back key enchantments like Rhystic Study, maintaining card advantage. Aggressive treasure token generation and death touch from Ognis's team pressured opponents consistently. The game escalated when Jetmir's player leveraged Grand Warlord Radha to generate explosive mana for casting multiple creatures and spells, culminating in an attempt to win via Epic Struggle by amassing a large creature army. Meanwhile, Busterkins capitalized on treasure synergies using cards like Goldspan Dragon and persistent token producers, while also using removal and disruption to hinder opponents. The game featured high interaction with counterspells, bounce effects, and combat tricks, with players carefully managing resources and board states. Ultimately, the game revolved around maintaining board control through resource generation, incremental value from commanders' triggers, and leveraging powerful creatures and enchantments to push through damage. The presence of multiple card draw engines and efficient removal created a dynamic battlefield where timing and synergy dictated the flow of the game.