I Hate Your Deck #119 Tannuck v Lightning v Black Waltz No  3 v Omnath || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #119 Tannuck v Lightning v Black Waltz No 3 v Omnath || Commander Gameplay MTG EDH

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Black Waltz No. 3

    Black Waltz No. 3

    Focuses on casting numerous noncreature spells to deal damage to all opponents, supported by burn spells, token generation from prowess creatures, and tutors to find key pieces, aiming to wear down multiple players simultaneously.

  • Omnath, Locus of Rage

    Omnath, Locus of Rage

    Utilizes landfall to create 5/5 elemental tokens and deals damage whenever an elemental dies, blending ramp and board presence to pressure opponents through repeated damage and token generation.

  • Tannuk, Memorial Ensign

    Tannuk, Memorial Ensign

    Leverages landfall triggers to deal incremental damage to each opponent and generate card advantage after multiple land plays, aiming to ramp into powerful creatures and dominate the mid-to-late game.

  • Lightning, Army of One

    Lightning, Army of One

    Relies on combat damage triggers combined with goading mechanics to force opponents to attack each other and double damage dealt, enhanced by equipment and lifelink to maintain pressure and sustain life totals.

Gameplay Insights

  • 1

    Black Waltz No. 3’s damage from noncreature spells combined with token generation created consistent pressure on all opponents, forcing them to respond to widespread damage rather than focus on a single threat.

  • 2

    Lightning’s use of goading to manipulate combat damage targets set up potential explosive turns by doubling damage dealt to a chosen opponent, effectively turning multiplayer combat into a strategic tool for damage amplification.

  • 3

    Null Rod’s artifact ability shut down equipment activations, significantly slowing Lightning’s offensive capabilities and highlighting the importance of artifact hate in this meta.

  • 4

    Landfall synergies from Omnath and Tannuk created a dynamic battlefield where playing lands not only ramped mana but also dealt damage and generated board presence, rewarding careful land sequencing and timing.

  • 5

    The inclusion of Ruination as a game-changing mass land destruction card created a looming threat that influenced player decisions, particularly for decks heavily dependent on basics and landfall triggers.

  • 6

    Defense of the Heart served as a powerful tutor effect, enabling Tannuk to quickly bring large creatures into play and shift board state momentum in his favor.

Notable Cards

  • Black Waltz No. 3

    Black Waltz No. 3

  • Omnath, Locus of Rage

    Omnath, Locus of Rage

  • Tannuk, Memorial Ensign

    Tannuk, Memorial Ensign

  • Lightning, Army of One

    Lightning, Army of One

  • Null Rod

    Null Rod

  • Ruination

    Ruination

  • Defense of the Heart

    Defense of the Heart

  • Imperial Recruiter

    Imperial Recruiter

  • Diabolic Intent

    Diabolic Intent

  • Wishclaw Talisman

    Wishclaw Talisman

  • Fabled Passage

    Fabled Passage

  • Elvish Reclaimer

    Elvish Reclaimer

Gameplay Summary

The game started with players setting up their strategies around their commanders, each focused on landfall, noncreature spells, or combat damage triggers.

Black Waltz No.

3 aimed to control the board through repeated damage from noncreature spells, leveraging burn and tutors to maintain pressure.

Omnath, Locus of Rage focused on generating elemental tokens through landfall, capitalizing on the death triggers of elementals to deal damage.

Tannuk, Memorial Ensign pursued a landfall damage and card draw synergy, aiming to ramp into big threats and maintain hand advantage.

Lightning, Army of One centered on combat damage triggers combined with goading opponents to amplify damage output, using equipment to boost offense and sustain through lifelink. Early turns involved establishing board presence and resource acceleration, with players deploying key artifacts and creatures to enable their strategies.

Black Waltz No.

3 quickly began chipping away at opponents with damage from spells and tokens generated by prowess triggers.

Omnath and Tannuk focused on ramp and landfall triggers, while Lightning tried to control combat flow by goading and preparing to double damage dealt to targeted opponents.

Null Rod was played to hinder artifact activations, impacting Lightning’s equipment strategy.

The interaction of damage pings, landfall triggers, and combat prowess set a tense atmosphere where players carefully balanced aggression and defense. The game’s turning points revolved around Black Waltz No.

3’s relentless spell-based damage and Lightning’s potential to double damage through combat, forcing opponents to quickly respond or face heavy losses.

Omnath’s elemental tokens and landfall synergies threatened to punish board wipes and slow plays, while Tannuk’s incremental damage and card advantage aimed at outlasting opponents.

The presence of land destruction and artifact hate cards like Ruination and Null Rod created a dynamic battlefield, requiring adaptability.

Ultimately, the match was defined by how well players managed these layered damage sources and whether Lightning’s goading could disrupt the others before being overwhelmed by spell damage and elemental retaliation.

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