Deck Strategies
Satya, Aetherflux Genius
Generate energy and create token creatures to trigger enter-the-battlefield and death effects, then use the resulting value to overwhelm opponents with aggressive attacks.
Drizzt Do'Urden
Grow Drizzt by placing counters on him whenever other creatures die, aiming to deal lethal commander damage with his double strike while utilizing creature death triggers.
Eriette of the Charmed Apple
Enchant opponents' creatures with multiple auras to prevent their attacks and burn their life totals at the end of turns while gaining life from the same effects.
Winter, Cynical Opportunist
Self-mill to fill the graveyard with diverse card types to enable delirium, then cheat powerful permanents from the graveyard onto the battlefield while dealing incremental damage through graveyard synergies.
Gameplay Insights
- 1
Stick Twister's delirium trigger forced opponents to choose between sacrificing permanents or taking damage, creating pressure and incremental life gain for Winter.
- 2
Satya's use of menace tokens allowed for effective commander damage that was difficult to block, maintaining offensive momentum.
- 3
Eriette's strategy of enchanting opponent creatures restricted their attacking options while draining life, balancing defense and offense.
- 4
Winter's graveyard milling and delirium enabled late-game board presence by reanimating powerful cards, shifting the state of the game significantly.
- 5
Players frequently had to weigh the cost of sacrificing permanents or discarding cards to avoid damage, influencing resource management and board control decisions.
Notable Cards
Night's Whisper
Fellwar Stone
Coalition Relic
Necroblossom Snarl
Evolving Wilds
Underworld Connections
Summary
The game featured four players piloting unique homebrew commanders with distinct strategies. Satya, Aetherflux Genius focused on generating energy and creating tokens to leverage enter-the-battlefield and death triggers for value, attacking opponents with aggressive token swarms. Drizzt Do'Urden sought to grow through counters gained whenever creatures died, aiming to win via commander damage with his double strike ability. Eriette of the Charmed Apple employed auras to enchant opponents' creatures, draining their life and gaining life in return. Winter, Cynical Opportunist utilized self-milling to fill the graveyard with diverse card types to trigger delirium and cheat powerful permanents onto the battlefield, while also applying pressure through milling and graveyard recursion. Early turns included Winter establishing a strong graveyard presence and activating Stick Twister's delirium triggered damage, which dealt incremental damage to opponents who refused to sacrifice or discard. Eriette steadily built aura counts to drain opponents at end steps. Drizzt began to grow with creatures dying around the table, preparing for lethal commander damage. Satya leveraged energy and token production to apply constant pressure, using menace creatures to bypass blockers and chip away at opponents' life totals. The game saw a steady exchange of incremental damage and value generation, with players managing resources carefully to maximize their commanders' synergies. The recurring Stick Twister triggers and Satya's aggressive token attacks were notable points of damage output, while Winter's graveyard-based recursion threatened to bring out powerful permanents to shift board state. The game remained dynamic with players weighing sacrifice and discard decisions against damage taken, providing tense interactions and board control contests.