Council of Four / Atraxa / Twins / Urborg | Worst Possible Commander #20 | Magic: The Gathering EDH thumbnail Blurred backdrop thumbnail
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Council of Four / Atraxa / Twins / Urborg | Worst Possible Commander #20 | Magic: The Gathering EDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Council of Four

    The Council of Four

    Generate card draw and mana advantage through group draw effects and flicker combos, aiming to draw their entire deck and win with Approach of the Second Sun.

  • Nevinyrral, Urborg Tyrant

    Nevinyrral, Urborg Tyrant

    Combo deck focused on creating a large indestructible creature early with Dark Depths and Vampire Hexmage, while leveraging Underworld Dreams and Purphoros for damage and a potential instant win.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Energy counter-based deck using proliferate to grow Electrostatic Pummeler and other synergistic cards to close out the game with large, repeated combat damage.

  • Adrix and Nev, Twincasters

    Adrix and Nev, Twincasters

    Token doubling strategy that aims to create multiple Biovisionary tokens through Rite of Replication and Doubling Season, winning the game once four or more Biovisionaries are on the battlefield.

Gameplay Insights

  • 1

    The Council of Four's flicker combo with Crown Jewel allowed for repeated massive card draw and mana production, enabling explosive turns.

  • 2

    Nevinyrral, Urborg Tyrant's ability to create multiple zombie tokens on arrival synergized with his combo pieces for board presence and control.

  • 3

    Atraxa's proliferate at the end of each turn steadily increased energy counters, powering up Electrostatic Pummeler for large damage bursts.

  • 4

    Adrix and Nev, Twincasters' token doubling created overwhelming board states rapidly, making Biovisionary a lethal threat if left unchecked.

  • 5

    Players anticipated early alliances or attempts to disrupt combo setups, knowing that once combos went off, the game could end abruptly.

Notable Cards

  • The Council of Four

    The Council of Four

  • Howling Mine

    Howling Mine

  • Approach of the Second Sun

    Approach of the Second Sun

  • Dark Depths

    Dark Depths

  • Vampire Hexmage

    Vampire Hexmage

  • Underworld Dreams

    Underworld Dreams

  • Purphoros, God of the Forge

    Purphoros, God of the Forge

  • Electrostatic Pummeler

    Electrostatic Pummeler

  • Doubling Season

    Doubling Season

  • Rite of Replication

    Rite of Replication

  • Biovisionary

    Biovisionary

Gameplay Summary

The game began with players introducing their commanders and strategies, setting the stage for a diverse and interactive match.

The Council of Four player aimed to generate massive card advantage and mana using cards like Howling Mine and Crown Jewel, leveraging flicker effects to repeatedly draw their deck and ultimately win with Approach of the Second Sun.

Nevinyrral, Urborg Tyrant focused on a powerful combo involving Dark Depths and Vampire Hexmage to create a large indestructible creature early in the game, while also using Underworld Dreams and Purphoros to deal damage.

Atraxa's player built an energy counter-focused deck aiming to win via Electrostatic Pummeler, using proliferate and energy manipulation to grow the pummeler and close out the game.

Adrix and Nev, Twincasters employed token doubling strategies with Biovisionary as a win condition, aiming to flood the board with tokens through Rite of Replication and Doubling Season to secure a quick victory once enough Biovisionary tokens were created.

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