Deck Strategies
Francisco, Fowl Marauder
Focuses on generating treasures and +1/+1 counters to grow Francisco into a large threat, using artifact synergies and landfall effects to generate incremental advantage and pressure opponents.
Malcolm, Keen-Eyed Navigator
Utilizes treasure generation and aggressive early creatures like Ragavan to apply pressure, while leveraging artifact ramp and disruption to control the board.
Pantlaza, Sun-Favored
Executes a combo and suppression-based game plan, using disruption and removal to control the pace while setting up a win condition involving enchantments and tokens.
Rograkh, Son of Rohgahh
Aggressive mono-red strategy that applies early pressure with efficient creatures and uses artifacts and spells to enhance combat effectiveness.
Silas Renn, Seeker Adept
Artifact-centric midrange, focusing on recurring key artifacts and leveraging synergy with artifact creatures to gain tempo and value.
Ellivere of the Wild Court
Token and enchantment synergy deck that grows creatures and uses enchantments like Sarah Ascendant to generate a wide board and incremental advantage.
Gameplay Insights
- 1
Countering a key artifact spell early with Force of Negation and Cyclonic Rift helped slow down opponents' combos and board development.
- 2
Building up Francisco with treasures and +1/+1 counters allowed for a powerful aggressive threat that required opponents to divert resources to removal.
- 3
The play of Rule of Law significantly slowed down the game and limited players to one spell per turn, affecting combo potential and forcing players to prioritize their spells.
- 4
The interaction between One Ring and Collect Roof was a crucial timing issue, as Collect Roof prevented players from drawing cards, limiting the effectiveness of One Ring's draw ability.
- 5
Using Mindbreak Trap and Red Elemental Blast in response to key spells showcased the importance of holding versatile counterspells in cEDH for critical moments.
- 6
Multiple players carefully managed their artifact synergies, recognizing that artifact permanents like Soul Cauldron and Walking Ballista were central to winning conditions.
Notable Cards
Francisco, Fowl Marauder
Cyclonic Rift
Force of Negation
Esper Sentinel
Ragavan, Nimble Pilferer
Rule of Law
Wishclaw Talisman
Mindbreak Trap
Red Elemental Blast
Summary
The game started with a slow setup, with players establishing mana bases and early artifacts like Sol Ring and Mox Diamond. Early interaction was focused on managing key artifacts and counterspells, with one player notably using Force of Negation and Cyclonic Rift to disrupt opponents. A critical point came when one player built up a large Francisco, Fowl Marauder with multiple +1/+1 counters and treasures, leveraging artifact synergies and landfall triggers. The presence of Rule of Law on the battlefield restricted players to casting only one spell per turn, which shaped the pace and interaction of the game. Another significant moment was the use of One Ring to gain protection and card advantage, though it was complicated by a Collect Roof on the battlefield that affected draw steps.