Deck Strategies
Kels, Fight Fixer
A ramp-heavy deck focused on accelerating mana quickly with lands and artifacts to fuel powerful spells and combos, utilizing card advantage engines like Dark Confidant and Jace to maintain pressure.
Edric, Spymaster of Trest
An aggro-combo deck that leverages unblockable creatures and card draw engines such as Mystic Remora and Hullbreacher to generate incremental advantage and create multiple attacks for a quick victory.
Thrasios, Triton Hero & Rograhk, Son of Rohgahh
A combo-oriented deck that ramps quickly using mana dorks and artifacts, then combos off with Isochron Scepter and Dramatic Reversal to produce infinite mana and cast powerful finishers.
Selvala, Heart of the Wilds
A Brostorm deck that uses Gaea’s Cradle and green mana acceleration to generate infinite mana with Umbral Mantle and Priest of Titania, finishing with Finale of Devastation to close the game.
Inalla, Archmage Ritualist
A spell combo deck that assembles key pieces such as Hullbreacher and Spellseeker to generate value and execute infinite spell casts, often winning with a Thassa’s Oracle or similar combo finish.
Godo, Bandit Warlord
A fast equipment combo deck that aims to quickly assemble Helm of the Host with Godo to produce infinite combat steps and overwhelm opponents with repeated attacks.
Gameplay Insights
- 1
Sean’s use of Gemstone Caverns to accelerate mana early allowed him to keep pace despite mulliganing.
- 2
Ian’s infinite mana combo with Umbral Mantle and Priest of Titania enabled a massive Finale of Devastation, a classic brostorm finisher.
- 3
Hullbreacher’s presence significantly taxed opponents’ card draws, forcing careful resource management.
- 4
David’s use of Dark Confidant bypassed Hullbreacher’s effect, maintaining his card advantage.
- 5
The interaction around Sean’s Isochron Scepter and Dramatic Reversal showed advanced stack manipulation and counterplay with Chain of Vapor and Veil of Summer.
- 6
Baal’s Edric deck was hampered by poor land draws early, highlighting the risk of keeping low-land hands in cEDH.
- 7
The game featured common cEDH themes of balancing ramp, interaction, and combo execution under pressure from disruptive cards like Mystic Remora and Hullbreacher.
Notable Cards
Mystic Remora
Hullbreacher
Isochron Scepter
Dramatic Reversal
Umbral Mantle
Finale of Devastation
Dark Confidant
Jace, Wielder of Mysteries
Mana Crypt
Talisman of Dominance
Looter il-Kor
Spellseeker
Gilded Drake
Chain of Vapor
Summary
The first game featured a multi-player cEDH match with aggressive ramp and combo strategies vying for control. Baal on Edric, Spymaster of Trest aimed to leverage unblockable creatures and card draw engines like Mystic Remora to build momentum, while Sean piloted a Thrasios and Rograhk deck focused on fast ramp into combo pieces such as Isochron Scepter with Dramatic Reversal. Ian’s Selvala Brostorm deck utilized Gaea’s Cradle and Umbral Mantle to generate infinite mana and close out the game with a massive Finale of Devastation. David’s Kels deck employed heavy ramp and card advantage tools, including Dark Confidant and Jace, Wielder of Mysteries, but was ultimately outpaced by Ian’s explosive mana combo and large board presence. The key turning point was Ian achieving infinite mana and using Finale of Devastation to overwhelm opponents and secure the win. In the second game, Chris played an Inalla combo deck aiming to assemble a spell-based infinite combo with cards like Hullbreacher and Spellseeker, while Evan piloted a Godo Helm deck that seeks a fast equipment combo finish. David and Baal brought control and combo elements with cards like Talisman of Dominance, Looter il-Kor, and extra turn spells, creating a tense early game. Chris’s Hullbreacher proved disruptive, taxing opponents’ card draws, and the game revolved around managing mana efficiency and interaction. Although the transcript cuts off mid-game, the early turns showed a typical cEDH opening with ramp, card draw, and careful interaction shaping the board state.