Deck Strategies
Tasigur, the Golden Fang
Leverages efficient card draw and recursion to control the game and find combo pieces, focusing on resource denial and incremental advantage.
Kenrith, the Returned King
Utilizes versatile abilities to manipulate life totals, draw cards, and control the board, aiming to outlast opponents with value and interaction.
Nath of the Gilt-Leaf
Focuses on sacrifice synergies and token generation to pressure opponents while gaining incremental value from creatures dying.
Kraum, Ludevic's Opus
Combines card draw with efficient disruption and aggressive tempo plays, aiming to quickly establish pressure and maintain hand advantage.
Ikra Shidiqi, the Usurper
Utilizes lifegain from damage dealt to opponents to stabilize and fuel longer-term value plays, often combined with creature-based control.
Gameplay Insights
- 1
The use of Gilded Drake and Phantasmal Image to steal and replicate key threats provided critical board control and disruption.
- 2
Casting Ad Nauseam at a risky low life total demonstrated a high-risk, high-reward approach to digging for winning cards.
- 3
Veil of Summer was timed perfectly to protect against counterspells and disruption, allowing a critical spell to resolve.
- 4
Players prioritized mana efficiency and early disruption over immediate aggression, reflecting the high-stakes nature of cEDH.
- 5
Recursion effects and the ability to reuse powerful creatures like Gilded Drake kept board presence resilient even after player eliminations.
Notable Cards
Gemstone Caverns
Wheel of Fortune
Chain of Vapor
Necropotence
Gilded Drake
Phantasmal Image
Ad Nauseam
Veil of Summer
Opposition Agent
Deathrite Shaman
Mana Crypt
Jeweled Lotus
Summary
The game began with each player establishing their mana bases and early plays, including a turn zero Gemstone Caverns and a quick Wheel of Fortune. Early interaction included several key spells like Chain of Vapor, Necropotence, and Gilded Drake, with players jockeying for board control and information. Notable early aggression came from Gilded Drake and Phantasmal Image mimicry, enabling targeted removal and disruption. Midgame revolved around card advantage and life management, with Ad Nauseam being cast to dig deeply for game-winning resources, but also resulting in a dangerously low life total. Players leveraged powerful disruption tools such as Veil of Summer and Opposition Agent to protect their strategies and hinder opponents. The board state saw complex interactions involving multiple copies of Gilded Drake and Necropotence drawing cards, setting up for potential combos or finishers. A pivotal moment occurred when a large Ad Nauseam cast drew many cards but left the player vulnerable, with opponents ready to capitalize on the low life total. Despite this, the resilience of creatures like Gilded Drake and the ability to recur threats kept the game balanced. The game showcased high-level cEDH decision-making, focusing on timing, resource management, and interplay between powerful spells and commanders.