Playing cEDH with PATRONS | Kalamax VS Krark/Sakashima VS Tymna/Kraum VS Urza thumbnail Blurred backdrop thumbnail
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Playing cEDH with PATRONS | Kalamax VS Krark/Sakashima VS Tymna/Kraum VS Urza

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless and Sakashima of a Thousand Faces

    This deck aims to take advantage of Krark's coin-flip mechanic and Sakashima's ability to copy Krark, potentially doubling spell effects or returning them to hand.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver and Kraum, Ludevic's Opus

    This deck seeks to play a control game, drawing cards off of Tymna and Kraum's abilities while controlling the board state with counter magic and removal.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Urza’s deck focuses on leveraging artifacts for mana and utility, aiming to control the board while setting up for a game-winning combo.

  • Kalamax, the Stormsire

    Kalamax, the Stormsire

    Kalamax aims to cast instant spells during opponents' turns, generating value from Kalamax's copy ability, and turning Kalamax into a massive threat.

Gameplay Insights

  • 1

    Dan's attempt to execute an Underworld Breach combo was a pivotal moment in the game. However, Morgan's use of Narset's Reversal and Flusterstorm on Dan's Silence spell highlighted the importance of interaction in stopping potentially game-ending combos.

  • 2

    Jim's decision to cast Resculpt on Drew's Krark and Harmonic Prodigy, removing key pieces from Drew's strategy, was a significant play that disrupted Drew's game plan.

Notable Cards

  • Underworld Breach

    Underworld Breach

  • Narset's Reversal

    Narset's Reversal

  • Flusterstorm

    Flusterstorm

  • Silence

    Silence

  • Nature's Claim

    Nature's Claim

  • Lotus Petal

    Lotus Petal

Gameplay Summary

The game featured a vibrant mix of strategies with each player leveraging their commanders for unique game plans.

The early game was dominated by a flurry of ramp and card draw, with players setting up their boards for the middle game.

The turning point came when Dan initiated a powerful Underworld Breach combo, milling a large portion of his deck and generating a formidable storm count.

However, Morgan's timely use of Narset's Reversal and Flusterstorm on Dan's Silence spell interrupted Dan's combo, shifting the momentum of the game.

The game ended abruptly due to a transcript truncation.

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