How good is Noctis in cEDH?! Satya vs Rog/Thras vs Noctis vs Tameshi thumbnail Blurred backdrop thumbnail
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How good is Noctis in cEDH?! Satya vs Rog/Thras vs Noctis vs Tameshi

Strictly Competitive EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Satya, Aetherflux Genius

    Satya, Aetherflux Genius

    Generate value by copying low-cost creatures, leveraging Underworld Breach combos to mill out libraries and cast Thassa's Oracle or creating infinite combats with Lightning Runner and Roaming Throne to close out the game with damage.

  • Rograkh, Son of Rohgahh Thrasios, Triton Hero

    Rograkh, Son of Rohgahh / Thrasios, Triton Hero

    Ramp early with Simic colors to generate large amounts of mana and finish the game either through a giant finale of devastation or milling opponents via the Underworld Breach combo.

  • Noctis, Prince of Lucis

    Noctis, Prince of Lucis

    Play a midrange Esper deck with turbo elements focused on instant-speed combo kills using Gifts Ungiven and Intuition to assemble a lethal combo with Aether Flux Reservoir and recurring zero-cost artifacts under Vexing Bubble protection.

  • Tameshi, Reality Architect

    Tameshi, Reality Architect

    Control the board early with draw engines and disruption, then assemble a unique infinite mana combo using Tameshi’s ability with cards like Ancient Den, Lotus Bloom, and Copy Artifact to generate infinite mana and drain opponents via Blind Obedience.

Gameplay Insights

  • 1

    Noctis’s strategy of instant-speed combo kills forced opponents to keep interaction ready, leading to frequent counterspells and disruption attempts.

  • 2

    The use of Vexing Bubble to protect key combo pieces in Noctis’s deck was pivotal for enabling repeated casting of zero-cost artifacts from the graveyard.

  • 3

    Satya’s ability to create multiple copies of value creatures like Esper Sentinel applied constant pressure and drew the attention of opponents early on.

  • 4

    Tameshi’s approach of controlling the board and assembling a slower but resilient infinite mana loop provided a strong late-game threat that opponents had to respect.

  • 5

    Rograkh/Thrasios leveraged mana ramp to cast powerful spells quickly and pressure opponents with both combo and large finishers, creating tension around timing their plays.

  • 6

    The game featured important decision points around when to counter or allow certain spells, especially gifts and tutors, which shaped the flow of combo assembly across players.

  • 7

    Board wipes and tempo plays such as Snapcaster Mage interactions and combat phase manipulations significantly influenced the momentum shifts during the match.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Underworld Breach

    Underworld Breach

  • Thassa's Oracle

    Thassa's Oracle

  • Lightning Runner

    Lightning Runner

  • Roaming Throne

    Roaming Throne

  • Gifts Ungiven

    Gifts Ungiven

  • Intuition

    Intuition

  • Mox Sapphire

    Mox Sapphire

  • Ancient Den

    Ancient Den

  • Lotus Bloom

    Lotus Bloom

  • Copy Artifact

    Copy Artifact

  • Blind Obedience

    Blind Obedience

  • Force of Will

    Force of Will

  • Enlightened Tutor

    Enlightened Tutor

  • Seedborn Muse

    Seedborn Muse

  • Displacer Kitten

    Displacer Kitten

Gameplay Summary

The game featured a highly competitive four-player cEDH multiplayer match with Satya, Rograkh/Thrasios, Noctis, and Tameshi piloted by skilled players.

Early game developments saw Satya generating value by copying creatures like Esper Sentinel and Professional Facebreaker, aiming to leverage underworld breach combos or infinite combats as win conditions.

Rograkh/Thrasios accelerated mana production and sought to overwhelm opponents with large finishers or milling combos.

Noctis, an Esper midrange deck with turbo elements, aimed for instant-speed wins using Gifts Ungiven and Intuition to assemble a lethal combo involving Aether Flux Reservoir and recurring zero-cost artifacts.

Tameshi focused on controlling the board and gradually assembling a unique infinite mana loop with cards like Ancient Den, Lotus Bloom, and Copy Artifact to drain opponents via Blind Obedience. Key moments included multiple interactions around counterspells, graveyard recursion, and combat phases where Esper Sentinels and other value creatures pressured opponents.

Noctis’s attempt to set up its combo was frequently disrupted by opponents, but the deck maintained pressure with efficient artifact recursion and instant-speed plays.

The game saw strategic board wipes and counterplays as players jockeyed for control, with Tameshi’s grindier approach contrasting the faster combo lines of Noctis and Satya.

Ultimately, the game revolved around managing resources and timing combo executions while navigating the complex interplay of threats and disruption from all players.

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