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Worst Possible Crew Get A Clue! The Worst Possible Commander Show #96

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Lavinia, Foil to Conspiracy

    Lavinia, Foil to Conspiracy

    Control-oriented blue-white deck that creates Clue tokens whenever a second spell is cast each turn, using those Clues for card draw and disruption via bounce and board wipe spells to keep opponents in check.

  • Commander Mustard

    Commander Mustard

    Aggressive Boros soldier tribal deck that utilizes anthem effects granting vigilance, trample, and haste, combined with a damage-dealing ability to finish opponents quickly through wide board presence.

  • Amzu, Swarm's Hunger

    Amzu, Swarm's Hunger

    Graveyard and insect token synergy deck that creates tokens when cards leave the graveyard, grows them bigger, and aims to dominate the board with a mass reanimation spell, Rise of the Dark Realms.

  • Emissary Green

    Emissary Green

    Diplomacy and counters deck that uses group voting mechanics to either generate treasures or place +1/+1 counters on creatures, building a board state that benefits from the counters for powerful combat turns.

Gameplay Insights

  • 1

    Lavinia's use of Aetherize and Settle the Wreckage threatened to punish players who attacked her recklessly, effectively serving as a deterrent and control tool.

  • 2

    Commander Mustard's ability to pump his soldier army and deal incremental damage made wide board states particularly dangerous, pushing a fast-paced offensive strategy.

  • 3

    Amzu leveraged graveyard synergies to generate multiple insect tokens and used Rise of the Dark Realms as a game-ending play by taking control of all creatures.

  • 4

    Emissary Green's voting mechanic introduced a unique political element, forcing players to choose between powering her treasure generation or enhancing her creatures with +1/+1 counters, influencing table dynamics.

  • 5

    Board interaction like bouncing key lands (e.g., Soaring City) and destroying important enchantments (Tribute to the World Tree) was crucial to disrupting opponents' development.

  • 6

    Ramp spells and mana acceleration, such as Elvish Mystic and Gilded Lotus, were pivotal in enabling commanders to cast impactful high-cost spells early.

Notable Cards

  • Rise of the Dark Realms

    Rise of the Dark Realms

  • Settle the Wreckage

    Settle the Wreckage

  • Aetherize

    Aetherize

  • Staff of Titania

    Staff of Titania

  • Champion of Lambholt

    Champion of Lambholt

  • Defiler of Vigor

    Defiler of Vigor

  • Rise of the Dark Realms

    Rise of the Dark Realms

  • Tribute to the World Tree

    Tribute to the World Tree

  • Gilded Lotus

    Gilded Lotus

Gameplay Summary

The game began with players establishing their boards and ramping mana early on, with each commander demonstrating their unique strategies.

Lavinia, Foil to Conspiracy focused on generating Clue tokens through her second spell triggers and controlling the board with bounce and board wipe spells like Aetherize and Settle the Wreckage to thwart aggressive attacks.

Commander Mustard aimed to build a wide army of soldiers, leveraging his anthem effect that grants vigilance, trample, and haste, combined with an activated ability to deal incremental damage to opponents during attacks.

Amzu, Swarm's Hunger developed insect tokens and grew them larger via graveyard interactions, with a powerful late-game plan involving Rise of the Dark Realms to seize control of all creatures on the battlefield.

Emissary Green played a diplomacy-themed deck using voting mechanics to generate treasure tokens or distribute +1/+1 counters, building a board state around synergistic counters to overwhelm opponents in combat.

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