Brian David Gilbert Pondering His Commander Orbs | Shuffle Up & Play 91 Magic The Gathering Gameplay thumbnail Blurred backdrop thumbnail

Brian David Gilbert Pondering His Commander Orbs | Shuffle Up & Play 91 Magic The Gathering Gameplay

Tolarian Community College profile icon
Tolarian Community College 62 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Stenn, Paranoid Partisan

    Stenn, Paranoid Partisan

    A thematic orb-focused deck that utilizes synergy among cards featuring spheres to generate value and control the game state.

  • Niv-Mizzet Reborn

    Niv-Mizzet Reborn

    A multicolor control and value deck leveraging Niv-Mizzet's ability to draw cards and manage the board through powerful spells, often using cards from recent products for synergy.

  • Olivia, Opulent Outlaw

    Olivia, Opulent Outlaw

    A treasure and stealing-themed deck that builds up treasure tokens to ramp and disrupt opponents by stealing creatures and resources, applying political pressure.

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

    An aggressive deck focused on creating numerous dragon tokens and granting haste, with a splash of ninjas for surprise damage and synergy.

Gameplay Insights

  • 1

    Brian’s commitment to a rigid orb theme showcased the power of strict deck-building constraints to create unique gameplay experiences.

  • 2

    Carmen’s inclusion of cards from her design work brought a polished and synergistic build that capitalized on multicolor interactions.

  • 3

    Switching from Attra to Olivia allowed Kayleigh to maintain a disruptive treasure-stealing strategy that was less hated than creature theft but still politically impactful.

  • 4

    Goro-Goro’s aggressive token production and haste enabled fast-paced combat turns, forcing opponents to respond quickly or lose ground.

  • 5

    The players' early conservative playstyles suggested a buildup towards midgame interactions involving combos and board control rather than immediate aggression.

  • 6

    The presence of political and disruption elements, especially from Olivia's deck, created dynamic tension and shifting alliances during gameplay.

Notable Cards

  • Stenn, Paranoid Partisan

    Stenn, Paranoid Partisan

  • Niv-Mizzet Reborn

    Niv-Mizzet Reborn

  • Olivia, Opulent Outlaw

    Olivia, Opulent Outlaw

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

Gameplay Summary

The game began with each player introducing their uniquely themed Commander decks, setting the stage for a dynamic and thematic multiplayer experience.

Brian David Gilbert led with Stenn, Paranoid Partisan, a deck built entirely around cards featuring orbs, emphasizing a cohesive and flavorful theme.

Carmen Klomparens played a Niv-Mizzet Reborn deck, showcasing cards from products she helped develop, bringing a strong and polished build to the table.

Kayleigh McKee initially planned to play an Attra deck but switched to Olivia, Opulent Outlaw, focusing on treasure generation and stealing mechanics to disrupt opponents.

The fourth player brought Goro-Goro and Satoru, a fun deck centered on generating dragon tokens and granting haste, embracing an aggressive, creature-based strategy with a whimsical ninja twist. Early turns were marked by conservative mana development and careful card plays, with players establishing their board states while respecting the thematic flavor of their decks.

Brian’s orb-centric deck sought to gain value from the synergy of spheres, while Carmen’s Niv-Mizzet Reborn aimed to leverage card advantage and multicolor interactions.

Olivia’s treasure tokens and stealing effects began to put pressure on opponents by disrupting their resources, while Goro-Goro’s dragon tokens hinted at an impending aggressive assault.

The game’s tension rose as players navigated the interplay of disruption, token production, and value engines, setting up for pivotal board wipes and combo interactions that would determine the outcome.

Watch on YouTube