Deck & Commander Strategies

Donnie & April, Adorkable Duo
Focuses on flickering creatures to repeatedly trigger enter-the-battlefield effects, creating tokens and combos that generate incremental advantage and potentially a midgame combo finish.

Leonardo, the Balance and Raphael, the Muscle
Generates and doubles counters on creatures, uses token creation and anthem effects to boost the board with menace, trample, and lifelink, aiming for a powerful, aggressive offense.

Michelangelo, the Heart and Donatello, the Brains
Uses +1/+1 counters, food tokens, and mutagen tokens synergistically to draw cards, grow creatures, and maintain board presence through incremental value and token generation.

Super Shredder
Acts as a controlling villain who grows a menace creature by capitalizing on permanents leaving the battlefield, using removal and aggressive plays to dominate the table.
Gameplay Insights
- 1
Michelangelo’s ability to create food tokens that trigger mutagen tokens enabled efficient card draw and board growth, accelerating his deck’s synergy.
- 2
Super Shredder’s incremental growth through permanents leaving the battlefield made him a persistent threat that pressured opponents to prioritize removal.
- 3
Donnie & April’s flicker strategy allowed multiple enter-the-battlefield triggers, maximizing token creation and combo potential.
- 4
Leonardo and Raphael’s anthem effect that granted menace, trample, and lifelink, combined with token generation, created a potent offensive presence that could swing combat phases decisively.
- 5
The interaction between food production, mutagen tokens, and +1/+1 counters across multiple decks demonstrated strong synergy and multi-layered board development.
Notable Cards
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Donatello, the Brains
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Michelangelo, the Heart
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Leonardo, the Balance
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Raphael, the Muscle
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Super Shredder
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Clock of Omens
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Tireless Tracker
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Gilded Goose
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Academy Ruins
Gameplay Summary
The game featured four distinct TMNT-themed Commander decks facing off in a high-power multiplayer setting.
Donnie & April led a flicker and ETB trigger focused deck aiming to combo off midgame through repeated value and token generation.
Leonardo and Raphael’s deck emphasized counters and token generation, leveraging anthem effects and doubling damage to build a threatening board presence.
Michelangelo and Donatello’s deck revolved around +1/+1 counters combined with food and mutagen token generation to draw cards and outvalue opponents.
Super Shredder played a more aggressive, controlling villain role, aiming to grow a single menace creature by taking advantage of permanents leaving the battlefield and using removal to keep opponents in check. Key turning points included Michelangelo’s repeated food token generation triggering mutagen tokens and drawing cards, which significantly accelerated his board development.
Super Shredder’s ability to grow through opponents’ sacrifices and land drops made him a growing threat that forced other players to respond.
Donnie & April’s flicker strategies enabled multiple ETB triggers for incremental advantage, while Leonardo and Raphael provided a powerful anthem effect that boosted the team’s attackers with menace, trample, and lifelink, creating a formidable offensive force.
The game balanced aggressive board development, token synergies, and control elements, with each deck showcasing their unique TMNT-flavored mechanics and interactions.













