Deck & Commander Strategies

Biomechan Engineer
Ramp mana and generate artifact creature tokens while drawing cards through the commander’s activated ability to outvalue opponents with card advantage and board presence.

Giott, King of the Dwarves
Build a dwarf and equipment synergy deck that leverages discard and draw triggers whenever dwarves or equipment enter the battlefield, combining aggressive combat with card draw to maintain pressure.

Diamond Weapon
Fill the graveyard quickly to reduce the high mana cost of the commander, then cast it early to apply a large, hard-to-remove threat with reach and damage prevention to close out the game.

Station Monitor
Cast multiple spells each turn to create flying drone artifact tokens, using swarm tactics and repeated attacks to overwhelm opponents with air superiority.
Gameplay Insights
- 1
Discarding a land to draw a card with Giott’s ability represents a calculated risk to maintain hand quality over mana base consistency.
- 2
Equipping multiple equipment pieces to Giott maximized both damage output and card draw, showcasing strong synergy between commander and equipment.
- 3
Diamond Weapon’s ability to reduce its casting cost by graveyard permanents allowed for an early, unexpected large threat deployment, forcing opponents to adjust their removal priorities.
- 4
Station Monitor’s creation of flying drone tokens each time the second spell was cast per turn demonstrated effective token swarm strategy to pressure opponents’ defenses.
- 5
The use of scry and additional land plays (via cards like Scale the Heights) helped players maintain tempo and resource advantage.
- 6
Players carefully chose attack targets based on board state and threat evaluation, often opting to hit friends to keep stronger threats in check.
Notable Cards
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Fleetfeather Sandals
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Explorer's Scope
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Cryogen Relic
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Ancestral Blade
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Crashing Drawbridge
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Inverted Iceberg // Iceberg Titan
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Path of Ancestry
Gameplay Summary
The game pitted two Final Fantasy-themed decks against two Edge of Eternities-themed decks in a fast-paced Pauper Commander showdown.
Early turns involved players establishing their board states with key artifacts, equipment, and creatures.
The Biomechan Engineer deck focused on ramping with lands and generating artifact tokens while drawing cards through its commander’s ability.
Meanwhile, the Giott, King of the Dwarves deck built a strong board presence by equipping dwarves to draw cards and pump creatures, leveraging vigilance and double strike.
The Diamond Weapon deck aimed to fill the graveyard quickly to cast its commander ahead of time and leverage its reach and toughness, while Station Monitor churned out flying drone tokens by casting multiple spells each turn to swarm opponents. Key turning points included the Giott player equipping creatures with multiple auras and equipment to maximize damage output and card draw, and the Biomechan Engineer generating value through artifact creatures and card advantage.
The Diamond Weapon's threat loomed large due to its ability to reduce casting cost and its damage prevention, forcing opponents to prioritize removing it.
Station Monitor’s strategy to build a flying token army created pressure through repeated attacks.
The game featured a mix of aggressive combat phases, strategic equipment attachments, and incremental advantage through card draw and token generation.
Ultimately, the interplay of equipment synergy and artifact token generation shaped the tempo, with players adapting to each other's threats while trying to push through lethal damage from their commanders and board states.











