Deck Strategies
Prossh, Skyraider of Kher
Generate numerous tokens and boost them with spells like Overwhelming Stampede to overwhelm opponents with large, trample-enabled creatures.
Derevi, Empyrial Tactician
Leverage untapping of creatures and lands for incremental advantage, using flying blockers and value creatures to control the board and draw cards.
Ezuri, Claw of Progress
Build a board with creatures that gain +1/+1 counters and grow stronger over time, using counter synergy for combat dominance.
Momir Vig, Simic Visionary
Utilize spells and creature interactions to generate card advantage and value, focusing on spellcasting and creature recursion.
Gameplay Insights
- 1
The casting of Overwhelming Stampede on a wide board of tokens created a massive swing in board power and enabled lethal combat damage potential.
- 2
Damnation was used strategically to reset the board, allowing Prossh to rebuild a powerful board state with tokens and avoid getting overwhelmed.
- 3
Derevi’s ability to untap creatures and lands multiple times each turn created significant tempo advantage and card draw opportunities.
- 4
Evil Adam's use of Consecrated Sphinx and Elish Norn provided card advantage and board control, pivotal to surviving the aggressive token strategies.
- 5
Players had to balance aggressive swings with defensive plays due to the presence of multiple counterspells and board wipes.
- 6
The synergy between Seedborn Muse and land untapping was a key enabler for Derevi’s ability to maintain board presence and multiple activations per turn.
Notable Cards
Overwhelming Stampede
Damnation
Seedborn Muse
Consecrated Sphinx
Chromatic Lantern
Bitterblossom
Gilded Drake
Summary
The game began with a typical slow mana development phase, with each player establishing their lands and early creatures. Evil Adam (Derevi) established early board presence with creatures like Avison’s Pilgrim and later played powerful pieces such as Seedborn Muse and Eldritch Evolution to ramp and find key threats. The board state shifted significantly when the Prossh player cast a devastating Overwhelming Stampede, turning their token army into a massive threat and swinging aggressively to apply pressure. This forced responses from other players, but Derevi’s card draw engine and creature untapping capabilities kept the game dynamic. A pivotal turning point occurred when the Prossh player cast Damnation, wiping the board but quickly rebuilding an intimidating board state with Prossh and token generation. Meanwhile, Evil Adam leveraged his ability to draw cards with Consecrated Sphinx and maintained a large hand size, enabling sustained plays and value. Later, Elish Norn from Evil Adam’s deck cleared much of the board, swinging momentum his way. The game featured heavy interaction with counterspells, board wipes, and synergistic plays revolving around untapping and drawing cards. Each deck fought for control, with Prossh aiming for a wide token overwhelm, Derevi controlling and drawing through creatures, Ezuri focusing on counters and incremental growth, and Momir Vig utilizing spells and creatures to generate value. The game remained tense and strategic with multiple win conditions in play.