Grist vs. Edgar vs. Pramikon vs. Ur Dragon | The Command Dudes #71|Magic: the gathering edh gameplay thumbnail Blurred backdrop thumbnail
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Grist vs. Edgar vs. Pramikon vs. Ur Dragon | The Command Dudes #71|Magic: the gathering edh gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

    A Golgari Lich Lord planeswalker deck that generates a swarm of grub tokens, sacrifices them for value, and uses recursion and disruption to grind out advantage and control the board.

  • Edgar Markov

    Edgar Markov

    A vampire tribal deck that aggressively produces vampire tokens and buffs them to overwhelm opponents with wide board presence and consistent damage.

  • Pramikon, Sky Rampart

    Pramikon, Sky Rampart

    A defensive creature-based deck that aims to control the board with walls and blockers, preventing attacks and gradually building resources to shift momentum.

  • The Ur-Dragon

    The Ur-Dragon

    A ramp-heavy dragon tribal deck focused on deploying numerous legendary dragons efficiently using cost reducers like Urza's Incubator, aiming to dominate late game through overwhelming dragon threats.

Gameplay Insights

  • 1

    Grist's ability to create and sacrifice multiple grub tokens enabled repeated value generation and synergy with sacrifice outlets, maintaining board presence despite removal.

  • 2

    Edgar Markov's vampire tokens and lords created constant pressure, but careful timing was required to avoid overextension against removal-heavy opponents.

  • 3

    Pramikon's strategy of deploying walls and blockers effectively slowed down aggressive players, buying time to develop a controlled board state.

  • 4

    The Ur-Dragon player maximized ramp and cost reduction artifacts to cast multiple legendary dragons quickly, shifting the power balance late in the game.

  • 5

    Chain of Smog was used to force multiple opponents to discard, disrupting their plans and causing resource strain.

  • 6

    The use of flashback spells like Dread Return allowed for recursion of key creatures, providing resilience against board wipes and removal.

Notable Cards

  • Urza's Incubator

    Urza's Incubator

  • Chain of Smog

    Chain of Smog

  • Dread Return

    Dread Return

  • Wall of Omens

    Wall of Omens

  • Oath of Teferi

    Oath of Teferi

  • Guardian Project

    Guardian Project

  • Magistrate's Scepter

    Magistrate's Scepter

Gameplay Summary

The game featured four distinct decks led by Grist, the Hunger Tide; Edgar Markov; Pramikon, Sky Rampart; and The Ur-Dragon.

Early turns involved players ramping and developing board presence, with Grist quickly generating grubs through his planeswalker ability and Edgar Markov creating an aggressive vampire swarm.

Pramikon focused on defensive walls and board control to keep aggression at bay, while The Ur-Dragon ramped into powerful legendary dragons aiming for a late-game dominance.

A key turning point came when Grist leveraged his ability to sacrifice grubs and flashback spells, enabling recursion and board presence maintenance, while Edgar Markov steadily produced vampire tokens for pressure.

The Ur-Dragon player utilized Urza's Incubator and ramp artifacts to reduce casting costs and deploy threats efficiently.

Interactions included chain discards forcing players to discard key cards and recurring threats that kept the board dynamic and tense.

Ultimately, the game was a battle of attrition and board control, with multiple layers of synergy and disruption shaping the pace and flow.

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