Deck Strategies
Magda, Brazen Outlaw
A mono-red combo deck that generates treasures to ramp quickly, search for key artifacts, and execute fast artifact-based combos, often winning by flicker loops or explosive artifact synergies.
Tymna the Weaver / Tana the Bloodsower
A stax and meta-hate Blood Pod deck designed to control the game with taxing effects and resource denial, grinding opponents down while generating incremental card advantage.
Jetmir, Nexus of Revels
A creature-based stax deck that pressures opponents with incremental buffs and double strike, leveraging mana dorks and anthem effects to build a threatening board and close out games with combat damage.
Kalamax, the Stormsire
A storm combo deck that uses spell copying and Underworld Breach to generate large storm counts, aiming to win with Brainfreeze or other storm finishers while maintaining board presence with value creatures.
Gameplay Insights
- 1
Jetmir’s player maintained a low threat profile early on, allowing them to build a powerful board state unnoticed until unleashing a decisive Finale of Devastation.
- 2
Tymna/Tana’s stax elements and artifact hate effectively disrupted Magda’s combo by exiling key creatures and destroying artifact ramp pieces.
- 3
Kalamax struggled due to poor land draws and the presence of Trinisphere, which limited his ability to cast multiple spells per turn for storm count buildup.
- 4
The interaction between Unlicensed Hearse and flicker combos illustrates the importance of graveyard exile hate in disrupting combo decks in cEDH.
- 5
Counterspells and bounce effects were pivotal in protecting key hate pieces and preventing lethal combos from resolving.
Notable Cards
Finale of Devastation
Birthing Pod
Karmic Guide
Unlicensed Hearse
Wavebreak Hippocamp
Grand Abolisher
Mother of Runes
Shalai, Voice of Plenty
Trinisphere
Dockside Extortionist
Summary
The game began with all four commanders establishing their early board presence and setting up key pieces. The Tymna/Tana deck focused on stax control elements to grind down opponents, while Magda’s mono-red build aimed to generate treasure tokens for explosive artifact combos. Jetmir’s deck used creature-based stax and incremental pressure with buffs and double strike, and Kalamax sought to capitalize on spell copying and underworld breach combos for a storm finish. Early interaction included removal and counters that slowed down Magda’s ramp and Kalamax’s combo attempts, with Tymna/Tana applying stax elements to hinder other players’ spellcasting and resources. As the game progressed, Kalamax tried to establish value engines with creatures like Wavebreak Hippocamp and tutors for Dockside Extortionist but was hampered by land draws and artifact hate. Magda attempted to assemble a flicker combo with Birthing Pod and Karmic Guide but was stopped by exile effects from Unlicensed Hearse and timely removal. Jetmir quietly built a board with creatures like Mother of Runes, Grand Abolisher, and Shalai, Voice of Plenty, and eventually cast a massive Finale of Devastation with X=12, boosting his team to lethal damage through deathtouch and trample. This lethal push secured Jetmir’s victory, demonstrating how patient board development and avoiding early threats can lead to a strong late-game finish. The game’s turning points included Tymna/Tana’s stax disruption limiting Kalamax’s storm potential, artifact hate dismantling Magda’s combo, and Jetmir’s ability to remain inconspicuous while assembling a powerful board. The lack of land drops for Kalamax and the timing of removal spells prevented other players from maintaining momentum, allowing Jetmir’s deck to close out the game decisively.