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Orcus vs Yusri vs Gen. Ferrous vs Tymna | Vial Smasher EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Deals incremental damage to opponents whenever a player casts a multicolored spell, supporting a tempo and burn strategy combined with card draw and spellcasting synergies.

  • Tymna the Weaver

    Tymna the Weaver

    Focuses on card draw through combat damage and incremental advantage, supporting a political and attrition playstyle with a mix of aggressive and control elements.

  • General Ferrous Rokiric

    General Ferrous Rokiric

    Aggressive Boros strategy emphasizing combat damage via tokens and equipment, leveraging token generation and combat tricks to pressure opponents.

  • Yusri, Fortune's Flame

    Yusri, Fortune's Flame

    Aggressive spell-slinging with a focus on casting instants and sorceries to trigger damage and card advantage, often paired with burn and tempo plays.

  • Orcus, Prince of Undeath

    Orcus, Prince of Undeath

    Utilizes graveyard interaction and token generation, creating zombies and leveraging sacrifice effects to control the board and deal damage while maintaining card advantage.

Gameplay Insights

  • 1

    Martin's use of Blasphemous Act from exile was a pivotal moment, wiping the board and forcing all players to rebuild, significantly impacting board state and tempo.

  • 2

    Vial Smasher's triggered damage on multicolored spells consistently chipped away at opponents and influenced targeting decisions during the game.

  • 3

    Orcus's arrival changed the dynamic by introducing graveyard-based token generation and sacrifice synergies, which pressured opponents with incremental damage and board presence.

  • 4

    The use of Wheel of Misfortune and other wheel effects generated card advantage but came with a cost, triggering damage from Sir Conrad and forcing players to manage their hand sizes carefully.

  • 5

    Max's equipment-focused General Ferrous deck utilized Sunforger and Hactos effectively, maintaining pressure and protection through combat interactions.

  • 6

    Strategic removal of tokens and graveyard hate, such as Rack Charm, disrupted the synergy of decks relying on token generation and graveyard recursion, influencing the flow of the game.

Notable Cards

  • Blasphemous Act

    Blasphemous Act

  • Rampaging Ferocidon

    Rampaging Ferocidon

  • Spiteful Visions

    Spiteful Visions

  • Pyromancer's Goggles

    Pyromancer's Goggles

  • Rise of the Hobgoblins

    Rise of the Hobgoblins

  • Sunforger

    Sunforger

  • Wheel of Misfortune

    Wheel of Misfortune

  • Terror of the Peaks

    Terror of the Peaks

  • Zulaport Cutthroat

    Zulaport Cutthroat

  • Bloodstained Mire

    Bloodstained Mire

  • Reflecting Pool

    Reflecting Pool

  • Command Beacon

    Command Beacon

  • Arcane Signet

    Arcane Signet

Summary

The game started with typical early ramp and resource setup from all players, with key plays including ramping into various mana rocks and lands. Vial Smasher the Fierce generated consistent damage through her ability, triggering on multicolored spells, while Tymna the Weaver provided card draw and incremental advantage. Early aggression was noted with attacks from General Ferrous Rokiric and Yusri, Fortune's Flame, applying steady pressure. A significant turning point came when Martin cast Blasphemous Act from exile, wiping the board and resetting the creature battlefield, which allowed him to gain a tempo advantage. Subsequent plays focused on rebuilding board presence and preparing for larger threats. The introduction of Orcus, Prince of Undeath, brought a powerful late-game threat that synergized well with the graveyard and token strategies in play, particularly generating zombies and exploiting sacrifice triggers. Despite disruptions such as graveyard exile and targeted removal, the game progressed with players positioning for combos and incremental damage, culminating in a high-tension mid-to-late game battle of attrition and value engines.

Description

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►This game was filmed at Red Dragon in Ottawa, ON

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)