Deck Strategies
Jhoira, Weatherlight Captain
Jhoira's deck focuses on casting multiple historic spells quickly to draw cards and generate value, aiming to assemble a spellstorm combo finish through artifact synergies and powerful spells.
Emry, Lurker of the Loch
Emry's deck is a brain freeze mill-storm build that relies on artifact recursion to chain spells, build storm count, and mill opponents out of the game.
Krark, the Thumbless / Sakashima of a Thousand Faces
This deck leverages artifact synergies, storm mechanics, and copying spells or creatures with Sakashima to generate massive mana and treasure tokens, enabling repeated spell casts and combo execution.
Malcolm, Keen-Eyed Navigator / Tymna the Weaver
This deck uses efficient creatures and card draw engines to maintain pressure, generate incremental advantage, and close out the game with combat damage and value spells.
Gameplay Insights
- 1
Krark/Sakashima's use of Bergie, God of Storytelling to generate additional mana when casting artifact spells enabled explosive mana ramp and multiple treasure tokens.
- 2
The copying of Krark with Sakashima allowed repeated casting triggers to stack, significantly increasing storm count and spell value.
- 3
Players frequently utilized free mana rocks and artifact recursion to chain spells and build advantage, crucial in a cEDH environment.
- 4
Fierce Guardianship and Force of Will interactions effectively protected critical combo pieces and disrupted opponents' key plays.
- 5
Malcolm/Tymna's card draw engine was pressured by artifact-based disruption, limiting their ability to maintain tempo.
- 6
Jhoira's strategy hinged on casting multiple historic spells to draw cards and assemble a combo, but was contested by other players' disruption and counterspells.
Notable Cards
Lotus Petal
Emry, Lurker of the Loch
Sakashima of a Thousand Faces
Force of Will
Fierce Guardianship
Strike It Rich
Chrome Mox
Might of the Meek
Summary
The game opened with players developing their mana bases and deploying early ramp and utility creatures while jockeying for advantage with card draw and disruption. Jhoira and Krark/Sakashima quickly established board presence with artifact synergies and mana accelerants like Lotus Petal, Manal Crypt, and various mana rocks. Emry focused on a mill/storm strategy, attempting to build storm count through artifact recursion and card draw. Malcolm/Tymna deployed aggressive card advantage engines, leveraging creatures and spells to draw multiple cards and keep pressure on opponents. A key turning point came when Krark/Sakashima executed a sequence involving Bergie, God of Storytelling, and multiple artifact spells with repeated casting triggers, generating considerable mana and treasure tokens. This player used Sakashima to copy Krark and further ramp into additional spells like Fierce Guardianship and Force of Will, protecting their board state and enabling combo pieces. Meanwhile, Jhoira worked toward her win condition by casting powerful spells and leveraging her ability to draw cards and manipulate artifacts. Emry attempted to build storm count and mill opponents but struggled to gain critical mass early. Malcolm/Tymna maintained steady pressure with efficient creatures and card draw but faced disruption from the artifact-heavy opponents. The game showcased tight interactions around artifact recursion, multiple spell casts, and clever use of Sakashima copying abilities, with players contesting resource generation and board control. The win conditions centered around Jhoira's spellstorm combos, Emry's mill-storm hybrid, Krark/Sakashima's artifact synergy and storm generation, and Malcolm/Tymna's card advantage and combat damage. Defensive plays like Fierce Guardianship and counterspells kept the board in flux, but the pivotal momentum shift was Krark/Sakashima leveraging Bergie and repeated artifact spells to generate overwhelming mana and tokens, setting the stage for a decisive combo finish.