Deck & Commander Strategies

Niv-Mizzet, Visionary
A spellslinger and burn deck aiming to control the board and deal direct damage through Niv-Mizzet's triggered abilities, relying on drawing multiple cards and casting instants and sorceries.

Valduk, Keeper of the Flame
Aggressively creates multiple 3/1 trampling Elemental tokens every combat by equipping Valduk and utilizing reconfiguration, aiming to overwhelm opponents with wide, fast damage.

Alaundo the Seer
Utilizes the ability to exile cards with time counters and repeatedly untap Alaundo to draw cards and build a combo around slime tokens that scale with the number of slime cards in exile and graveyard.

Gimbal, Gremlin Prodigy
Focuses on creating numerous artifact creature tokens and enhancing them through various equipment and artifact synergies, leveraging artifact lands and powerful equipment to bolster board presence.
Gameplay Insights
- 1
Paying five life for basic lands with stun counters was a risky but sometimes rewarding ramp strategy, leading to uneven early land drops.
- 2
Valduk's ability to generate multiple 3/1 trampling Elemental tokens each combat created significant early board pressure and forced opponents to respond quickly.
- 3
Josh's use of Alaundo's exile mechanic combined with 'Slime Against Humanity' maximized token size by counting cards in exile and graveyard, creating a scalable threat.
- 4
Zach's artifact synergies were enhanced by artifact lands and equipment, increasing both his mana options and combat effectiveness via tokens with flying and haste.
- 5
The Strixhaven Stadium provided a unique alternate win condition by accumulating counters based on damage dealt and received, influencing combat decisions.
- 6
Combat steps were carefully navigated, with equipment being reconfigured to maximize attack power and token generation in the same turn.
Notable Cards
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Slime Against Humanity
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Ruby Medallion
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Strixhaven Stadium
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Bone Saw
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Lapis Orb of Dragonkind
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Command Beacon
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Swiftfoot Boots
Gameplay Summary
The game began with a slow but strategic development from each player.
Josh, piloting Alaundo the Seer, quickly set up a combo involving casting slime tokens that grow stronger based on the number of slime cards in exile and graveyard, leveraging Alaundo's exile ability.
John on Niv-Mizzet, Visionary, focused on a spellslinger burn strategy but struggled early with the chaotic land ramp mechanic, paying life for minimal basic lands.
Meanwhile, Corey on Valduk aggressively aimed to flood the board with 3/1 trampling Elemental tokens by equipping Valduk and utilizing reconfigure abilities to generate multiple attackers in one turn.
Zach on Gimbal, Gremlin Prodigy, leaned into artifact synergy to boost his creatures and board presence, notably using artifact lands and equipment to fuel his attacks and interactions.











![Commander VS S14E1: Muldrotha VS Valduk VS Tatyova VS Arixmethes [EDH] thumbnail](https://i.ytimg.com/vi/N6grgj3VwDM/sddefault.jpg)




























