Deck Strategies
Jeska, Thrice Reborn / Tymna the Weaver
Grind incremental card advantage through commanders and synergy, then generate infinite mana to burn out opponents with Jeska's damage abilities.
Jetmir, Nexus of Revels
Build a wide board of creatures and pump them using commander triggers to win through overwhelming combat damage.
Kinnan, Bonder Prodigy
Ramp mana quickly and cheat large threats onto the battlefield to dominate the board and overwhelm opponents.
Pir, Imaginative Rascal / Toothy, Imaginary Friend
Accumulate +1/+1 counters on Toothy to draw large amounts of cards, then combo off with Lab Manifester to win the game.
Gameplay Insights
- 1
Jeska's removal ability was crucial for taking out key creatures like Elvish Mystic and Tymna, disrupting opponents' tempo.
- 2
Gilded Drake was used effectively to steal opponents' commanders, shifting board control dynamics.
- 3
March of the Multitudes combined with Orcish Bowmasters generated a large number of tokens, applying pressure across the board.
- 4
Pir/Toothy's strategy of putting multiple counters on Toothy enabled massive card draw to find their combo pieces.
- 5
Players carefully managed life payment costs to activate key lands and abilities, balancing tempo and resources.
- 6
Tutors such as Demonic Tutor and Jeweled Lotus were instrumental in assembling critical pieces quickly.
- 7
Chain of Vapor was used to bounce problematic permanents, preventing opponents from stabilizing.
- 8
Players leveraged top-deck manipulation with Sensei's Divining Top to ensure drawing important cards at the right time.
Notable Cards
Jeska, Thrice Reborn
Tymna the Weaver
Jetmir, Nexus of Revels
Kinnan, Bonder Prodigy
Pir, Imaginative Rascal
Toothy, Imaginary Friend
Gilded Drake
March of the Multitudes
Orcish Bowmasters
Jeweled Lotus
Chrome Mox
Demonic Tutor
Sensei's Divining Top
Summary
The game began with each player establishing their board presence and setting up their respective strategies. Jeska/Tymna utilized card draw and incremental advantage through commanders and card interactions, aiming to generate infinite mana and burn out opponents. Jetmir's deck focused on leveraging his commander to pump creatures and close games via combat damage. Kinnan aimed to ramp mana aggressively and cheat large threats onto the battlefield, while Pir/Toothy sought to accumulate +1/+1 counters on Toothy and draw massive card advantage to find a Lab Manifester combo for the win. Early skirmishes saw Jeska's removal abilities take out key creatures, including Elvish Mystic and Tymna herself, which slowed down some opponents. The board was dynamic with Gilded Drake stealing commanders, and multiple players activating powerful effects such as March of the Multitudes and Orcish Bowmasters creating tokens. Pir/Toothy's massive accumulation of counters on Toothy and subsequent card draw enabled a dominant board state. The game featured pivotal moments like Jeska's activation to remove problematic permanents and the use of various tutors to fetch key pieces. The game was a complex interplay of creature combat, removal, and combo setup, with each deck maneuvering to either lock down opponents or assemble their win condition.