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TANA/TEVESH V. CURIE V. UKKIMA/CAZUR V. TAYAM - cEDH Gameplay

Highground Gaming

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Curie, Emergent Intelligence

    Curie, Emergent Intelligence

    A mono-blue control deck aiming to lock opponents out of the game using Counterbalance and Sensei's Divining Top, combined with disruption like Grafdigger's Cage. The goal is to stall the board and win through incremental card advantage and eventually extra turns with Nexus of Fate.

  • Tana, the Bloodsower Tevesh Szat, Doom of Fools

    Tana, the Bloodsower and Tevesh Szat, Doom of Fools

    A combo and mana ramp deck that accelerates rapidly with artifacts like Mox Opal and Mana Crypt, leveraging Tevesh Szat's abilities for card advantage and combo finishes, while Tana provides aggressive board presence and token generation.

  • Tayam, Luminous Enigma

    Tayam, Luminous Enigma

    A deck focused on disruption and control elements, leveraging a mix of spells and creatures to manipulate opponents' resources and slow down their strategies while setting up its own win conditions through attrition and tactical plays.

  • Ukkima, Stalking Shadow Cazur, Ruthless Stalker

    Ukkima, Stalking Shadow and Cazur, Ruthless Stalker

    A synergistic aggressive deck that utilizes Ukkima's synergy with Cazur and other creatures to generate pressure, combining tribal or thematic interactions to overwhelm opponents with efficient threats.

Gameplay Insights

  • 1

    The combination of Sensei's Divining Top and Counterbalance created an effective early-game lock that controlled the board by countering spells with matching converted mana cost, forcing opponents to play around it or be stalled.

  • 2

    Turning all non-basic lands into Islands with Harbinger of the Seas amplified the control player's ability to counter spells, as nearly all opponents relied on non-basic lands for mana variety.

  • 3

    Curie's misplay of shuffling Sensei's Divining Top back into the library while casting Nexus of Fate slowed down a potential infinite extra turn combo and forced the player into a more cautious, slower approach to regain card advantage.

  • 4

    The early deployment of mana acceleration artifacts like Mox Opal and Mana Crypt allowed Tevesh Szat to cast impactful spells quickly, putting pressure on the control player despite the lockdown.

  • 5

    Players carefully managed their mana and damage taken from artifacts like Mana Crypt and Mana Vault, balancing aggressive plays with survival in a high-stakes control environment.

Notable Cards

  • Sensei's Divining Top

    Sensei's Divining Top

  • Counterbalance

    Counterbalance

  • Grafdigger's Cage

    Grafdigger's Cage

  • Nexus of Fate

    Nexus of Fate

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

  • Mox Opal

    Mox Opal

  • Mana Crypt

    Mana Crypt

  • Harbinger of the Seas

    Harbinger of the Seas

Summary

The game opened with a highly defensive and control-oriented setup, particularly from the player using Curie, Emergent Intelligence, who established a powerful lock with Sensei's Divining Top and Counterbalance, supported by a Grafdigger's Cage to shut down graveyard and top-deck strategies. This control player manipulated the top of their library to counter early threats effectively, stalling the board and slowing the game. Meanwhile, Tana and Tevesh Szat focused on building mana acceleration and board presence, with Tevesh Szat casting early and setting up combo potential. The board was further complicated by the use of Harbinger of the Seas turning non-basic lands into Islands, synergizing with the control player's Counterbalance lock and limiting opponents' options drastically. A major turning point came when Curie attempted to cast Nexus of Fate to chain extra turns and close out the game but misplayed by shuffling their Sensei's Divining Top back into the library, losing a critical piece of their lock and slowing their momentum. Despite having infinite mana, this error forced a slower, more grindy midgame where card draw and advantage became essential. The other players, including Tayam and the team with Ukkima and Cazur, tried to find openings but were largely stymied by the pervasive control elements on the board. Combat exchanges were cautious, with small incremental damage as players jockeyed for position and resources. The game evolved into a tense stalemate with Curie working to regain control while the other decks sought to break through the lockdown and leverage their own synergies and threats.

Description

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