Deck Strategies
Marchesa, the Black Rose
Utilizes the dethrone mechanic to grow creatures and employs sacrifice loops to repeatedly trigger enter-the-battlefield effects for incremental advantage and board dominance.
Rith, the Awakener
Focuses on ramping quickly with tournament-tested staples like Primeval Titan to flood the board with elemental tokens and overpower opponents through sheer aggression.
Lord Windgrace
Leverages landfall and graveyard synergies to generate card advantage and ramp, aiming to grind out value and control the pace of the game.
Yarok, the Desecrated
Centers around doubling enter-the-battlefield triggers to assemble combos or gain overwhelming value, playing a midrange grind-style game that can pivot into explosive combos.
Gameplay Insights
- 1
Marchesa’s delayed triggered recursion on creature death was pivotal for maintaining board presence and fueling sacrifice loops.
- 2
Yarok’s ability to double ETB effects created critical combo opportunities that pressured opponents to respond quickly.
- 3
Rith’s inclusion of powerful ramp and threats accelerated the game tempo but required careful timing to avoid being overwhelmed by recursive synergies.
- 4
The interplay between sacrifice loops and ETB doublers showcased the importance of timing and stack management in maximizing incremental advantages.
Notable Cards
Marchesa, the Black Rose
Rith, the Awakener
Lord Windgrace
Yarok, the Desecrated
Primeval Titan
Ancient Tomb
Birds of Paradise
Summary
The game began with each player setting up their unique strategies: Marchesa, the Black Rose focused on dethrone mechanics, using creature sacrifice and recursion loops to generate value and overwhelm opponents. Rith, the Awakener relied on a nostalgic, tournament-tested deck featuring Primeval Titan and other powerful staples to ramp and deploy threats. Lord Windgrace's deck aimed to leverage landfall and graveyard interactions, while Yarok, the Desecrated built a midrange deck centered on doubling enter-the-battlefield triggers to find combos and grind out board advantages. Early turns saw players establishing mana bases and deploying ramp spells like Birds of Paradise and Ancient Tomb to accelerate their game plans. The game’s critical shift occurred as Marchesa began exploiting her dethrone mechanic alongside sacrifice loops, generating incremental advantages and board presence. Meanwhile, Yarok’s synergy with doubled ETB effects started to reveal threatening combos, placing pressure on opponents. Rith’s aggressive ramp allowed for explosive board states, but the persistent recursion and value engine of Marchesa, combined with Yarok's combo potential, created a dynamic and tense board state. The gameplay highlighted the importance of timing sacrifice loops and ETB synergies to outpace ramp-heavy strategies. Ultimately, the game revolved around managing board control and leveraging recursive creature interactions to secure a win through attrition and incremental advantage.