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The Game You Weren't Supposed To See! - WPCS 148

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Tanazir Quandrix

    Tanazir Quandrix

    Focuses on proliferating counters and manipulating them to enhance creatures and draw cards, leveraging synergy with cards like Ozolith for resilience.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    A dragon tribal deck that doubles counters on creatures, building a powerful board of flying dragons and generating value through combat triggers.

  • Zurgo and Ojutai

    Zurgo and Ojutai

    A dragon-focused strategy that leverages the synergy between Zurgo and Ojutai for aggressive combat and card advantage through combat damage triggers.

  • The Ur-Dragon

    The Ur-Dragon

    A ramp and dragon tribal deck that aims to cast large dragons quickly and overwhelm opponents with powerful flying threats and dragon synergy.

Gameplay Insights

  • 1

    Using Miram, Sentinel Wyrm to double counters on creatures created a significant power boost, accelerating the player's board state.

  • 2

    The interaction between Guile Sage and Ozolith allowed counters to be preserved and transferred, providing resilience against removal.

  • 3

    Pick Your Poison forced opponents to sacrifice flying creatures, disrupting aerial defense and opening the door for aggressive attacks.

  • 4

    Strategically casting Zurgo and Ojutai to trigger card draw upon combat damage maximized tempo and resource advantage.

  • 5

    Players utilized landfall triggers and surveil mechanics to maintain card advantage and board presence in the mid-game.

Notable Cards

  • Zurgo and Ojutai

    Zurgo and Ojutai

  • Pick Your Poison

    Pick Your Poison

  • Command Tower

    Command Tower

Gameplay Summary

The game started with players establishing their mana bases and early ramp, with some players advancing quickly while others struggled to find key pieces.

One player notably accelerated their board presence with a Guile Sage and quickly built up counters on it, interacting synergistically with other cards like the Ozolith to maintain and redistribute counters.

Another pivotal moment came when a player cast Miram, Sentinel Wyrm, doubling the counters on their creatures and making their board state much more threatening.

Combat exchanges began to escalate with targeted damage and strategic attacks, including a significant unblockable commander strike that dealt four damage and triggered card draw. Mid-game saw strategic spells such as Pick Your Poison forcing opponents to sacrifice flying creatures, paired with a response of returning a planeswalker to hand, showcasing the tactical interplay among the players.

The game featured a heavy focus on dragons, with multiple dragon-themed cards and commanders entering the battlefield and triggering synergistic effects that ramped up the power of the attacking creatures.

The tension rose as players maneuvered their boards with counter manipulation and combat damage, leading to a chaotic landscape where one player appeared to dominate the game through consistent synergy and board development, while others struggled to keep up.

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