We Play Our Most Diabolical Decks! | Midnight Mana Episode 27 thumbnail Blurred backdrop thumbnail

We Play Our Most Diabolical Decks! | Midnight Mana Episode 27

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Midnight Mana 27 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sheoldred, the Apocalypse

    Sheoldred, the Apocalypse

    Utilizes forced discard and life drain to deplete opponents' resources while gaining life, often leveraging an infinite life loss-gain loop to stabilize and dominate the board.

  • Gix, Yawgmoth Praetor

    Gix, Yawgmoth Praetor

    Focuses on disrupting opponents by forcing them to pay life to draw cards, then leveraging the commander’s ability to steal and play opponents' cards for free, creating chaos and card advantage.

  • Gisa, the Hellraiser

    Gisa, the Hellraiser

    Exploits graveyard interactions to create and raise zombie tokens, using synergistic effects with rogues and death touch creatures to control the board and apply pressure.

  • Syr Konrad, the Grim

    Syr Konrad, the Grim

    Employs a symmetrical damage approach combined with milling and incremental ping damage, making all players suffer equally while aiming to outlast and capitalize on the resulting chaos.

Gameplay Insights

  • 1

    The use of multiple counterspells early in the game prevented key disruptive spells from resolving, demonstrating the importance of protecting one's strategy in a highly interactive meta.

  • 2

    Sacrificing Bag of Holding to return exiled cards to hand enabled efficient card recycling, enhancing resource sustainability in a mono-black deck.

  • 3

    Stealing opponents' commanders and playing their cards for free via Gix’s ability created significant tempo swings and forced opponents to adapt their plans on the fly.

  • 4

    The combination of zombies with death touch and treasure token generation under Gisa's command amplified board presence and pressured opponents effectively.

  • 5

    Syr Konrad's symmetrical damage strategy maintained a constant threat to all players, encouraging aggressive plays and punishing passivity.

Notable Cards

  • Bag of Holding

    Bag of Holding

  • Bloodchief Ascension

    Bloodchief Ascension

  • Massacre Girl

    Massacre Girl

  • The One Ring

    The One Ring

  • Unlicensed Hearse

    Unlicensed Hearse

  • Deceit

    Deceit

  • Bribery

    Bribery

  • Arcane Denial

    Arcane Denial

  • Deny Entry

    Deny Entry

Gameplay Summary

The game unfolded with four players each piloting mono-black decks led by distinct commanders, resulting in a highly interactive and disruptive gameplay experience.

Early turns saw key plays involving graveyard interactions and card advantage engines, setting the tone for a game filled with discard, recursion, and life-drain mechanics.

Gix, Yawgmoth Praetor's controller leveraged the ability to steal and play opponents' cards, creating tension and forcing counterplays, while Sheoldred, the Apocalypse focused on forcing discard and draining life to gain advantage.

Meanwhile, Gisa, the Hellraiser emphasized graveyard exploitation and zombie token generation to apply board pressure.

Syr Konrad, the Grim pursued a symmetrical damage and milling strategy, creating a hostile board state for all players. Critical moments featured multiple counterspells and thefts disrupting opponents' plans, including stealing commanders and negating key spells like bribery and deceit.

Strategic plays such as sacrificing Bag of Holding to recycle cards and deploying synergistic creatures like Bob, the Drag Queen to fuel card draw and life loss further shaped the battlefield.

The interplay of exile effects, treasure token generation, and incremental damage created a dynamic environment where players balanced aggression with resource management.

The game progressed through incremental life loss and card attrition, with the win condition revolving around leveraging mono-black's classic strengths: life drain loops, recursion, and overwhelming opponents with relentless pressure from graveyard-based threats and combat damage.

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