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Mono-Black Might be Better Than You Think in cEDH…

Casually Competitive MTG


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Deck & Commander Strategies

  • Birgi, God of Storytelling // Harnfel, Horn of Bounty

    Birgi, God of Storytelling

    A mono-red storm deck that uses card draw and discard effects to generate infinite storm count and mana, aiming to win through Aetherflux Reservoir or Grapeshot.

  • Jorn, God of Winter // Kaldring, the Rimestaff

    Jorn, God of Winter

    A Sultai stax deck that locks down opponents with control elements and wins through a combo of Thassa's Oracle and Demonic Consultation or poison counters with Oren Frostfang and Finn the Fangbearer.

  • Orvar, the All-Form

    Orvar, the All-Form

    A mono-blue combo deck utilizing buyback spells reduced by Orvar's ability, combined with mana artifacts like Sapphire Medallion, to generate infinite mana and storm count, winning by drawing the deck and comboing out.

  • Tergrid, God of Fright // Tergrid's Lantern

    Tergrid, God of Fright

    A mono-black stax deck that disrupts opponents' hands and gains value from discards and sacrifices, aiming to win through incremental damage with cards like Torment of Hailfire and repeated activations of Tinybones, Trinket Thief.

Gameplay Insights

  • 1

    Early use of Burning Inquiry by Birgi's pilot generated significant card draw and discard, fueling storm count growth.

  • 2

    Jan's use of Mental Misstep to counter a turn 1 mana artifact prevented Orvar from establishing an immediate combo, showcasing timely disruption.

  • 3

    Orvar's pilot efficiently cast turn 1 commander and ramped with mana rocks like Manic Crypt and Grim Monolith to accelerate combo setup.

  • 4

    Tergrid's player leveraged ancient tomb and mana rocks aggressively to cast the commander early, aiming to establish a mono-black stax presence quickly.

  • 5

    Jorn's stax strategy emphasized controlling the board and mana denial, forcing opponents to play 'fair magic' while setting up a powerful combo finish.

  • 6

    Multiple players attempted to pressure each other early with commander damage, but the game remained focused on assembling combos and stax elements.

  • 7

    Interaction between the decks involved careful management of life totals due to early damage from ramp spells and combat, influencing subsequent plays.

Notable Cards

  • Burning Inquiry

    Burning Inquiry

  • Grim Monolith

    Grim Monolith

  • Sapphire Medallion

    Sapphire Medallion

  • Sensei's Divining Top

    Sensei's Divining Top

  • Thassa's Oracle

    Thassa's Oracle

  • Demonic Consultation

    Demonic Consultation

  • Torment of Hailfire

    Torment of Hailfire

  • Tinybones, Trinket Thief

    Tinybones, Trinket Thief

  • Mana Vault

    Mana Vault

Gameplay Summary

The game began with a fast-paced opening where each player quickly deployed their commanders and set up their initial mana bases.

Dylan, piloting Birgi, God of Storytelling, initiated early card draw and discard effects to fuel his storm combo strategy.

Jan, with Jorn, God of Winter, established a stax control setup aiming to lock down the board and eventually win through a combo involving Thassa's Oracle and Demonic Consultation or poison counters.

Mike's Orvar, the All-Form deck sought to leverage buyback spells and mana artifacts like Sapphire Medallion to generate infinite storm and mana, aiming to draw out his deck and win through combos involving Sensei's Divining Top and Palinchron.

Adam, on Tergrid, God of Fright, deployed a mono-black stax deck focused on grinding opponents' hands while gaining value from forced discards and sacrifices to win through cards like Torment of Hailfire or Tinybones, Trinket Thief.

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