Quips And Guac Forces Us onto CARNIVAL RIDES! ft. The Trinket Mage | GtG #33 thumbnail Blurred backdrop thumbnail

Quips And Guac Forces Us onto CARNIVAL RIDES! ft. The Trinket Mage | GtG #33

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Garage The Gathering 33 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Mr. House, President and CEO

    Mr. House, President and CEO

    Leverages dice rolls to create artifact creature tokens (robots) and treasures, generating incremental value and ramp. Uses dice mechanics to maintain board presence and resource advantage.

  • Phlage, Titan of Fire's Fury

    Phlage, Titan of Fire's Fury

    Utilizes burn spells like Lightning Helix to control the board and gain life, combining aggressive damage output with life gain to stabilize and pressure opponents.

  • Donatello, the Brains Leonardo, the Balance

    Donatello, the Brains and Leonardo, the Balance

    Focuses on synergistic Ninja Turtles tribal interactions and the use of 'attractions' that allow temporary creature recursion to maintain pressure and resilience on the board.

  • Gonti, Night Minister

    Gonti, Night Minister

    Executes a theft and disruption game plan, stealing opponents' cards to use against them while maintaining board control through targeted removal and disruption.

Gameplay Insights

  • 1

    Mr. House's dice-rolling ability combined with artifact creation provided continuous board development and ramp, a key engine to keep pace with opposing threats.

  • 2

    Donatello and Leonardo's 'attractions' mechanic allowed for creative graveyard recursion, giving them flexibility and surprise plays to maintain board presence.

  • 3

    Phlage's early use of burn spells to control the board and gain life helped stabilize against aggressive starts while pressuring opponents effectively.

  • 4

    Gonti's theft strategies disrupted opponents' plans by stealing valuable cards, shifting the balance of power and creating opportunities for counterplay.

  • 5

    Players balanced aggressive early plays with resource development, demonstrating the importance of timing key plays around dice rolls and creature abilities.

Notable Cards

  • Mr. House, President and CEO

    Mr. House, President and CEO

  • Phlage, Titan of Fire's Fury

    Phlage, Titan of Fire's Fury

  • Deadbeat Attendant

    Deadbeat Attendant

  • Vampire Cutthroat

    Vampire Cutthroat

  • Lightning Helix

    Lightning Helix

Gameplay Summary

The game began with players setting up their board states and early plays, including ramp and utility creatures.

Mr. House focused on establishing a dice-rolling engine that generates artifact creatures (robots) and treasures, aiming to leverage dice rolls for incremental value.

Phlage, Titan of Fire's Fury deployed early aggression with burn spells like Lightning Helix to control the board and gain life while pressuring opponents.

Meanwhile, Donatello and Leonardo (a Ninja Turtles-themed deck) aimed to develop board presence through synergistic creatures and disruption. Gonti, Night Minister focused on theft and disruption, stealing key cards from opponents to gain advantage.

One key moment involved Donatello and Leonardo utilizing the unique "attraction" mechanic to return creatures from the graveyard temporarily, creating surprise value and adding to board resilience.

Mr. House's dice-rolling ability allowed repeated creation of artifact creatures and treasures, which became a crucial engine for maintaining tempo and card advantage. The game featured interactive plays around creature removal, life gain, and stealing effects, with players balancing aggression and resource development.

The win conditions revolved around incremental value through dice-generated tokens and artifact synergies, combat damage from resilient creatures, and leveraging stolen cards to swing the advantage.

The interplay between dice mechanics, theft, and graveyard recursion created dynamic board states that required careful timing and sequencing.

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