TOXIC IS HOT!  - EDH Gameplay - Ratadrabik vs Mendicant vs Kefka vs Ria Ivor thumbnail Blurred backdrop thumbnail
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TOXIC IS HOT! - EDH Gameplay - Ratadrabik vs Mendicant vs Kefka vs Ria Ivor

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

    Disrupt opponents through forced discard and incremental damage with creatures that trigger on casting non-creature spells, leveraging chaos and hand disruption to destabilize the board and slowly drain opponents' resources and life.

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

    Build an artifact-heavy board to rapidly buff key creatures like Master of Etherium, using artifact synergies and equipment to create large threats and overwhelm opponents with powerful attacks.

  • Ratadrabik of Urborg

    Ratadrabik of Urborg

    Leverage death-themed mechanics with death touch creatures and sacrifice outlets, gaining life and removing threats through strategic sacrifices, while controlling combat with high-toughness blockers.

  • Ria Ivor, Bane of Bladehold

    Ria Ivor, Bane of Bladehold

    Establish board presence with efficient creatures and equipment, utilizing combat tricks and incremental damage to maintain pressure and capitalize on synergistic attacks.

Gameplay Insights

  • 1

    Kefka's incremental damage from Black Waltz triggered consistently with non-creature spells, slowly chipping away at opponents' life and forcing discard, which disrupted their game plans early.

  • 2

    Mendicant Core maximized artifact count to boost Master of Etherium, then equipped it with Shadow Spear and made it unblockable, turning it into a significant offensive threat.

  • 3

    Ratadrabik used death touch creatures strategically to deter attacks and control combat, while also leveraging sacrifice effects to gain life and remove opposing permanents.

  • 4

    Players had to carefully manage life totals around Scrawling Crawler and Black Market Connections, balancing card draw benefits against the accumulating life loss.

  • 5

    The timing of attacks and spells was crucial as players weighed board presence against the risk of triggering Kefka's disruptive effects.

Notable Cards

  • Master of Etherium

    Master of Etherium

  • Scrawling Crawler

    Scrawling Crawler

  • Black Market Connections

    Black Market Connections

  • Karn's Bastion

    Karn's Bastion

Gameplay Summary

The game began with a slow setup as players developed their mana bases and laid out key pieces.

Kefka's player focused on disruption through forced discard and incremental damage using creatures like Black Waltz and Croha, Titan of Death's Hunger, which pressured opponents by making them discard or lose life.

Mendicant Core's player aimed to ramp with artifacts and buff their creatures, notably Master of Etherium, which grew large quickly due to the artifact count.

Ratadrabik employed a death-themed strategy with sacrifice outlets and death touch creatures, while Ria Ivor used efficient creatures and equipment to control early board presence. A pivotal moment occurred when Mendicant Core's player turned their Master of Etherium into a formidable 6/6 by equipping Shadow Spear and leveraging artifact synergies, making it a significant threat.

Meanwhile, Kefka maintained pressure by dealing incremental damage with Black Waltz and forcing discard, keeping opponents off balance.

Ratadrabik's creatures with death touch and life-gain abilities threatened to stabilize or swing combat exchanges dramatically.

The game featured careful life management, especially around Scrawling Crawler's life loss triggers combined with Black Market Connections, which drained life in exchange for card advantage, pushing players to balance aggression and defense. Throughout the match, players navigated the tension between developing board states and managing the damage and discard effects Kefka imposed.

The combination of artifact synergy, death touch blockers, and discard damage created a dynamic battlefield where timing attacks and spells was crucial.

The gameplay suggested a focus on controlling opponents' hands and maximizing board presence until a decisive strike could end the game.

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