Deck & Commander Strategies

Jarvis, Earth's Mightiest Butler
A hero spell-centric deck focusing on drawing cards whenever a hero spell is cast, enabling consistent card advantage and control over the game.

The Unbeatable Squirrel Girl
Token generation and synergy deck combining squirrel tokens with elves and Maskwood Nexus to flood the board and outnumber opponents.

The Sentry, Golden Guardian
A control and standoff strategy leveraging the creation of the indestructible Void token on opponents, encouraging multiplayer player interaction and defensive positioning.

Absorbing Man
A versatile clone-based deck that copies artifacts, enchantments, or lands to adapt to the board, focusing on leveraging powerful permanents through copying.
Gameplay Insights
- 1
The Sentry’s strategy of distributing the Void token to opponents created a unique multiplayer dynamic where players hesitated to attack the Sentry, altering typical threat priorities.
- 2
Squirrel Girl’s combination of squirrel tokens and elf synergy with Maskwood Nexus allowed for explosive board development despite the deck’s monogreen restriction.
- 3
Jarvis’s use of hero spells to draw cards helped maintain a steady flow of resources, supporting his control and ramp plan.
- 4
Absorbing Man’s ability to become copies of key permanents provided flexibility and reactive power, though it required careful timing to maximize impact.
Notable Cards
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Kodama's Reach
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Maskwood Nexus
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The Void
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Parallel Lives
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Persistent Petitioners
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Cultivate
Gameplay Summary
The game began with each player introducing their Marvel-themed commanders and outlining their deck strategies.
Jarvis focused on drawing cards through casting hero spells, leveraging his ability to gain card advantage.
Squirrel Girl aimed to flood the board with squirrel tokens combined with an elf subtheme and synergy with Maskwood Nexus to amplify her numbers.
The Sentry used a high-impact legendary creature that created a powerful but risky token called the Void, which forced opponents to attack and threatened the Sentry if it left the battlefield; his strategy revolved around distributing these Void tokens to opponents and controlling aggression.
Absorbing Man took a more straightforward approach by copying key permanents on the board to leverage their abilities, relying on versatility and cloning effects to adapt to the evolving game state. Early turns saw players developing their mana bases and setting up their strategies, with Jarvis ramping into Land War Elves and Squirrel Girl establishing token production and elf synergies.
The Sentry’s unique mechanic of giving opponents the indestructible Void token created a tense dynamic, encouraging a multiplayer standoff where no one wanted to be attacked.
Absorbing Man’s copy strategy was more reactive, waiting to leverage impactful permanents.
The game’s turning points centered around the interplay of Sentry’s Void tokens forcing attacks, Squirrel Girl’s escalating board presence through tokens and elf synergy, and Jarvis’s card draw engine keeping him well-equipped.
The win condition for many players seemed to revolve around board control and overwhelming token swarms, with the Sentry attempting to survive by distributing threats and Absorbing Man aiming to capitalize on powerful copied effects.


















