Deck Strategies
Neyith of the Dire Hunt
Ramp aggressively to cast high-impact Gruul spells and generate clue tokens for card advantage, leveraging fight tribal synergies.
Karrthus, Tyrant of Jund
Deploy large dragons quickly and utilize Dragon Tempest to clear blockers and deal incremental damage, overwhelming opponents with hasty flying threats.
Zurzoth, Chaos Rider
Create a swarm of devil tokens through aggressive card draw and discard synergy, using creatures as fodder to maintain board presence and pressure.
Talrand, Sky Summoner
Control the board with counterspells and removal while generating Drake tokens from casting instants and sorceries, aiming to win through incremental damage and board dominance.
Gameplay Insights
- 1
Grayson’s use of Dragon Tempest combined with Karrthus and Dragonlord Atarka allowed for powerful area damage and hasty dragons to quickly pressure opponents.
- 2
Brian capitalized on Zurzoth’s draw triggers with Geth’s Grimoire and Burning Inquiry to flood the board with devil tokens, overwhelming defenses.
- 3
Spencer’s Talrand controlled the pace with well-timed counterspells and card draw, while steadily building an army of Drake tokens to fend off aggression.
- 4
Nate’s use of clue tokens and ramp spells like Cultivate and Incubation Druid enabled him to keep pace and respond with versatile threats and utility creatures like Solemn Simulacrum.
- 5
The interaction between Shared Animosity and Fiery Emancipation on Zurzoth’s devil tokens created a lethal swing potential, forcing opponents to respond immediately.
Notable Cards
Dragonlord Atarka
Dragon Tempest
Geth's Grimoire
Burning Inquiry
Callous Dismissal
Mind's Eye
Solemn Simulacrum
Shared Animosity
Fiery Emancipation
Vivien, Champion of the Wilds
Summary
The game started with all four players ramping and setting up their mana bases, with Neyith focusing on ramp and clue generation, Karrthus establishing a strong dragon presence, Zurzoth building a token-centric devil army fueled by card draw, and Talrand controlling the board with counterspells and drawing cards while generating Drake tokens. Early turns saw ramp spells like Cultivate and Sylvan Caryatid, alongside key dragons like Dragonlord Atarka and Scourge of the Throne entering the battlefield for Karrthus, putting pressure on opponents. Zurzoth leveraged Geth's Grimoire and Burning Inquiry to draw heavily while creating multiple devil tokens, setting up a wide board state for aggressive attacks. Talrand maintained board control with spells like Callous Dismissal and card selection through Serum Visions and Sleight of Hand, slowly amassing Drake tokens to defend and chip away at opponents.