Commander Party With Aetherdrift Alternate Rules! | Ep. 8 | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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Commander Party With Aetherdrift Alternate Rules! | Ep. 8 | MTG EDH Gameplay

Good Time Society


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Osgir, the Reconstructor

    Osgir, the Reconstructor

    Focuses on artifact synergies by generating thopter tokens that provide flying blockers and card draw, leveraging artifacts to maintain board presence and incremental advantage.

  • Saheeli, Radiant Creator

    Saheeli, Radiant Creator

    Utilizes energy counters to create artifact creature token copies with haste, enabling aggressive board swings and enhancing artifact-based value generation.

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    Centers on vehicles and crew mechanics to generate mana and board presence, accelerating gameplay through efficient resource production and combat capabilities.

  • Temmet, Naktamun's Will

    Temmet, Naktamun's Will

    Builds a zombie tribal deck that leverages graveyard recursion and tapping effects to control opponents’ boards and apply pressure through resilient creatures.

Gameplay Insights

  • 1

    The introduction of the racetrack and speed mechanic created a dynamic where dealing damage not only affected life totals but also increased players' speed, enabling movement along the track with additional triggered benefits.

  • 2

    Saheeli's ability to produce haste artifact token copies each turn allowed for rapid board development and aggressive combat phases, significantly pressuring opponents.

  • 3

    Osgir’s artifact token generation and card draw engine provided sustained value and board control, enhancing both defense and offense.

  • 4

    Temmet’s zombie synergy allowed for tactical tapping of opponents' permanents, disrupting their plays while maintaining a growing board presence.

  • 5

    Players carefully balanced advancing on the racetrack to trigger life loss effects against maintaining board presence, making tempo and timing critical to success.

Notable Cards

  • Binding Mummy

    Binding Mummy

  • Thopter Engineer

    Thopter Engineer

  • Thopter Spy Network

    Thopter Spy Network

  • Solar Transformer

    Solar Transformer

  • Black Lotus

    Black Lotus

  • Arcane Signet

    Arcane Signet

  • Exotic Orchard

    Exotic Orchard

Gameplay Summary

The game began with players setting up their respective preconstructed decks from the Aetherdrift Commander series, each piloting a distinct strategy.

Early turns focused on establishing board presence with artifacts, creatures, and mana acceleration.

Saheeli, Radiant Creator quickly ramped energy counters and generated artifact creature tokens, capitalizing on artifact synergies.

Osgir, the Reconstructor established a thopter engine to generate card draw and flying blockers, while Temmet, Naktamun's Will deployed zombies and graveyard recursion to build a resilient board.

Shorikai, Genesis Engine focused on vehicles and crew mechanics to generate value and mana resources. The unique Commander party rules introduced a racetrack mechanic where players gained speed counters by dealing damage and could move along the track to trigger various beneficial effects.

Passing the finish line dealt direct damage to opponents, adding pressure to the game and influencing combat decisions.

Key moments included Saheeli’s creation of multiple artifact tokens with haste for aggressive swings, and Osgir’s consistent generation of flying thopters that both pressured opponents and drew cards.

Temmet’s zombie synergy added board control through tapping opponents' permanents, while Shorikai used vehicle synergies to maintain tempo.

The race mechanic pushed players to engage in combat frequently, accelerating the pace and making incremental life loss critical.

The game revolved around balancing board development, artifact and zombie synergies, and maximizing speed movement to trigger track abilities and finish line damage.

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