Deck & Commander Strategies
Sonic the Hedgehog
A haste and flash-focused deck that maximizes instant-speed plays and attack triggers to quickly grow creatures and apply pressure with a fast, aggressive tempo.
Dr. Eggman
A villainous choice-driven deck that forces opponents to discard or let Eggman cheat large artifact creatures and robots into play, leveraging board presence and card advantage.
Miles "Tails" Prower
A blue-white vehicle deck that uses flash creatures with flying and flying counters on vehicles to draw cards and dominate the air while maintaining tempo.
Shadow the Hedgehog
A deck centered on haste creatures and split-second spells to control the board and respond quickly, creating chaos with instant-speed interaction and combat tricks.
Gameplay Insights
- 1
Dr. Eggman’s villainous choices repeatedly force opponents into tough discard decisions or allow him to cheat in powerful artifact creatures, significantly swinging card advantage in his favor.
- 2
Sonic leverages instant-speed play and haste to keep pressure on opponents but must carefully navigate Eggman’s large threats and Shadow’s split-second interaction.
- 3
Tails maximizes synergy by giving flying to vehicles and drawing cards with each vehicle entering the battlefield, maintaining consistent tempo and board development.
- 4
Shadow’s use of split-second spells and haste creatures allows for surprise responses and combat tricks, creating control elements that disrupt opponents’ plans.
- 5
Combat decisions are cautious due to multiple menace creatures and potential blockers, showcasing the importance of timing and threat assessment in a fast-paced, synergy-driven game.
Notable Cards
-
Combustible Gearhulk
Gameplay Summary
The game begins with players quickly developing their boards and setting up their strategies around their Sonic-themed commanders.
Sonic the Hedgehog’s deck focuses on speed and instant-speed interaction, granting haste and flash to creatures and using attack triggers to put counters on them.
Dr. Eggman’s deck revolves around villainous choices that force opponents to discard or allow him to cheat in large artifact creatures, such as robot constructs and vehicles.
Tails pilots a blue-white vehicle deck that uses flash creatures and flying counters to enhance vehicles, while Shadow the Hedgehog leverages haste and split-second spells to maintain control and surprise opponents. Early on, Dr. Eggman establishes board presence with Davos, Dalek Creator, generating menace blockers and imposing discard or draw choices on opponents at end steps.
The game features several combat exchanges where players cautiously attack and defend due to the threatening boards.
A key turning point occurs when Dr. Eggman uses his villainous choices to cheat in powerful creatures like Combustible Gearhulk and Rolling Bamsphere, applying pressure with large threats and tokens.
Meanwhile, Tails and Sonic build up tempo through flying vehicles and haste creatures, attempting to keep pace with Eggman’s artifact synergy and Shadow’s control elements.
The interaction of villainous choices, combat tricks, and efficient tempo plays characterize the midgame, setting the stage for a high-speed, chaotic finish.