Deck & Commander Strategies
Urza, Chief Artificer
This deck seeks to maximize the power of artifacts, using Urza's abilities to turn them into mana sources and control the flow of the game.
Mishra, Eminent One
Mishra's deck is focused on artifact synergies, seeking to take advantage of his unique ability to pull artifacts from the deck when a copy is played.
Kels, Fight Fixer
Kels, Fight Fixer is a control strategy deck that uses sacrificial mechanics to control the board state while drawing cards and making Kels unblockable.
Neyith of the Dire Hunt
Neyith's deck is all about big creatures and combat damage. It seeks to take advantage of Neyith's ability to draw cards and force opponents to block her powerful creatures.
Gameplay Insights
- 1
The strategy of revealing new cards from the Brothers' War decks during the game added an unpredictable element to the first game, forcing players to adapt their strategies on the fly.
- 2
The second game's championship format brought out some aggressive play, with players using their decks' classic strategies to vie for the title.
- 3
High-level play was on display throughout, with players making clever use of their commanders and key cards to shift the board state in their favor.
Gameplay Summary
This special Game Knights Live Championship at Magic 30 Las Vegas featured two riveting games of Commander.
The first game was a showcase of the new pre-constructed Commander decks from the Brothers' War, with players revealing new cards as they played them.
The second game was the championship round, where some of the best and most classic decks from previous Game Knights episodes faced off.
The games were full of twists and turns, with big swings, eye-popping plays, and dramatic appeals to the audience.