WE PLAYED THE FASTEST MARVEL COMMANDERS!! – Squirrel Girl vs Hulk vs Thanos vs Scarlet Witch thumbnail Blurred backdrop thumbnail

WE PLAYED THE FASTEST MARVEL COMMANDERS!! – Squirrel Girl vs Hulk vs Thanos vs Scarlet Witch

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Manasplaining 49 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Unbeatable Squirrel Girl

    The Unbeatable Squirrel Girl

    Generate numerous squirrel tokens quickly to overwhelm opponents with wide board presence and incremental value from token synergies.

  • Thanos, the Mad Titan

    Thanos, the Mad Titan

    Control the board with powerful villains and employ life loss and treasure token generation to ramp mana, aiming to stabilize or execute a board wipe akin to the snap.

  • The Scarlet Witch

    The Scarlet Witch

    Leverage equipment that grants haste and buffs to power up commander quickly, reducing the cost of sorceries and instants to chain powerful spells and dominate combat damage early.

  • Bruce Banner // The Incredible Hulk

    Bruce Banner // The Incredible Hulk

    Accelerate mana and deploy creatures that grant extra combat phases, enabling multiple attacks per turn to apply fast and repeated pressure on opponents.

Gameplay Insights

  • 1

    Scarlet Witch's strategy to equip Ring of Valkas early significantly increased her power and enabled her to reduce the cost of her spells, allowing for explosive turns.

  • 2

    Thanos generating treasure tokens and using life loss synergies allowed for rapid mana ramp and deployment of impactful creatures like Crossbones, enhancing board control.

  • 3

    Bruce Banner capitalized on mana acceleration and extra combat phases, increasing his damage output and tempo to keep opponents on the defensive.

  • 4

    Despite the squirrel token swarm, The Unbeatable Squirrel Girl struggled to keep pace with the aggressive buff and equipment strategies of Scarlet Witch and Hulk.

  • 5

    The interplay of equipment granting haste and enhanced combat abilities created very fast board states, making the game highly aggressive and swift.

Notable Cards

  • Ring of Valkas

    Ring of Valkas

  • Commander's Plate

    Commander's Plate

  • Elemental Eruption

    Elemental Eruption

  • Crossbones, Malicious Mercenary

    Crossbones, Malicious Mercenary

  • Cathedral of War

    Cathedral of War

  • Champion's Helm

    Champion's Helm

Gameplay Summary

The game began with all four players quickly establishing their boards and ramping mana to enable early aggression and powerful plays.

Scarlet Witch rapidly grew threatening by equipping Ring of Valkas to herself, gaining multiple buffs and hexproof, and swinging commander damage early.

Bruce Banner // The Incredible Hulk started fast with mana acceleration and threats that leveraged extra combat phases, applying pressure on opponents.

Thanos aimed to control the board and pursue his iconic 'snap' effect, utilizing life loss and treasure token generation to ramp mana and deploy impactful creatures like Crossbones.

Meanwhile, The Unbeatable Squirrel Girl generated multiple squirrel tokens but found herself under heavy pressure from the faster, more aggressive strategies.

The key turning points included Scarlet Witch's explosive commander growth and repeated attacks, the creation of multiple treasure tokens and life loss synergies by Thanos, and Hulk's aggressive deployment of creatures with extra combat phases.

The game tilted toward a fast-paced, aggressive meta revolving around quick board presence and effective use of equipment and mana acceleration, with Scarlet Witch's commanding board state and combat damage emerging as a decisive threat.

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