Deck Strategies
Myrkul, Lord of Bones
Utilizes enchantment synergies to recur creatures as enchantments and leverage big X spells for value, aiming to grind out advantage through resilience and incremental board presence.
Raggadragga, Goreguts Boss
Aggressive Gruul beatdown with a focus on mana dorks and pumping creatures, using anthem effects and big spells to generate a powerful board and close out games through combat damage.
Elminster
Control and tempo deck generating numerous 1/1 flying dragon tokens, supported by card draw and scrying to maintain board presence and overwhelm opponents with flying creatures.
Miirym, Sentinel Wyrm
Dragon tribal focused on copying large dragons and generating treasures to ramp into even more threats, utilizing flicker effects to maximize value and board impact.
Gameplay Insights
- 1
Raggadragga's ability to untap mana dorks on attack allowed for explosive mana production and multiple activations of Leyline of Abundance, significantly boosting board presence.
- 2
Miirym's flicker of creatures with Displace enabled doubling key threats like Hellkite Tyrant, which provided both aggressive damage and artifact control in combat.
- 3
Kyle's use of Myrkul allowed creatures that died to return as enchantments, creating resiliency but was ultimately countered by strong combat pressure and board-wide pump effects.
- 4
Elminster's token generation and scrying helped maintain a steady flow of threats and card advantage, but the lack of impactful finishers delayed lethal damage output.
- 5
The interaction between enchantment recursion and mono-dork ramp led to consistent pressure from the Gruul deck, demonstrating synergy between pumping effects and big spells in a beatdown strategy.
Notable Cards
Leyline of Abundance
Sigiled Starfish
Carnelian Orb of Dragonkind
Hellkite Tyrant
Storm the Vault // Vault of Catlacan
Toski, Bearer of Secrets
Coat of Arms
Summary
The game commenced with players developing their mana bases and deploying early ramp and card draw spells. Kyle, piloting a Myrkul, Lord of Bones deck, focused heavily on enchantment synergies and big X spells to generate value and recur creatures as enchantments. Early turns saw significant card draw and mana ramp, allowing Myrkul to establish a resilient board presence. Meanwhile, the Gruul deck led by Raggadragga, Goreguts Boss, aimed to capitalize on mono-dork creatures and big spells to pump its board and gain incremental advantages, often untapping mana dorks to generate explosive turns. Elminster's player generated multiple 1/1 flying dragon tokens and used scrying and card draw to maintain tempo and board presence, while Miirym, Sentinel Wyrm's deck focused on copying large dragons and generating treasures for ramp. A pivotal moment occurred when Miirym's flicker effects doubled powerful dragons like Hellkite Tyrant, enabling significant board control. The Gruul player's use of Leyline of Abundance combined with Raggadragga's anthem effects created a threatening wide board state with large creatures, eventually dealing lethal combat damage to Kyle, who was eliminated. The game showcased multiple interactions involving flickering, enchantment recursion, and token generation, with the Gruul player leveraging these synergies to close out the game through overwhelming combat damage.