Deck Strategies
Edgar Markov
Aggressive vampire tribal deck that aims to flood the board with vampires, leveraging tribal synergies and anthem effects to overwhelm opponents quickly.
Varina, Lich Queen
Zombie tribal and graveyard-focused deck that uses zombie tokens and reanimation to set up combos, drawing cards and controlling the board with incremental advantage.
Greven, Predator Captain
Rakdos aggro deck that gains life and boosts power through combat damage, using lifelink and indestructibility spells to maintain board presence and push damage.
Lord Windgrace
Land-focused ramp and value deck that generates treasures, plays value creatures like Oculus, and uses land synergies to control the battlefield and gain incremental advantage.
Gameplay Insights
- 1
Varina's ability to reanimate creatures like Bone Miser while generating zombie tokens was a key engine for card draw and board development.
- 2
Greven's use of Rush of Vitality granted lifelink and indestructibility, allowing him to survive board wipes and gain significant life and damage advantage.
- 3
Edgar Markov's vampire tribal aggression put constant pressure on opponents, forcing them to respond to multiple threats at once.
- 4
Lord Windgrace focused on ramp and treasure generation through lands and creatures like Oculus, enabling him to build a resource advantage steadily.
- 5
The interaction of token sacrifice for card draw, such as Greven sacrificing Lupine Prototype, was pivotal in maintaining hand advantage and board presence.
- 6
Use of spells like Vampiric Tutor and Enlightened Tutor early in the game helped players find key combo pieces and ramp artifacts quickly.
Notable Cards
Liliana, Untouched by Death
Bone Miser
Rush of Vitality
Vampiric Tutor
Jeweled Lotus
Windswept Heath
Summary
The game began with players developing their board states and setting up their strategies around their commanders: Edgar Markov's aggressive vampire tribal, Varina, Lich Queen's zombie synergy and combo potential, Greven, Predator Captain's Rakdos aggro with lifelink and indestructibility boosts, and Lord Windgrace's land-focused ramp and value generation. Early turns saw typical ramp and creature drops, with Varina pushing zombie tokens to fuel her combo and Edgar Markov building a vampire army. Greven leveraged damage triggers to gain life and boost himself, while Lord Windgrace focused on land plays and value creatures like Oculus to generate treasures and board presence. A key turning point involved Varina reanimating Bone Miser and triggering her zombie token synergy to draw and discard cards, maintaining momentum. Greven's use of Rush of Vitality granted indestructibility and lifelink, allowing him to survive board wipes and trade favorably in combat. The game featured significant combat interactions, such as Greven sacrificing tokens to draw cards and boost his power, and Edgar Markov attacking to pressure opponents. The game was characterized by incremental board development, with players balancing aggression and resource accumulation, setting the stage for potential combo finishes or overwhelming board states. Liliana, Untouched by Death was noted as a pivotal card, likely contributing to graveyard interactions and recursion crucial in this game.