Deck Strategies
Arna Kennerüd, Skycaptain
The deck aims to utilize the 'modular' mechanic, aiming to accumulate +1/+1 counters on creatures and create token copies of permanents attached to them.
The Wise Mothman
This deck aims to use +1/+1 counters and milling strategies. The goal is to grow creatures using counters and mill opponents for significant amounts.
Rowan, Scion of War
The deck aims to manipulate the cost of spells and summon larger threats onto the battlefield. It uses Rowan's ability to lower the cost of spells and deal damage.
The Jolly Balloon Man
This deck aims to create a large number of token copies, exploiting their enter-the-battlefield and death triggers for advantage.
Gameplay Insights
- 1
The decision by the Mothman player to build up +1/+1 counters early on provided a significant advantage in the later stages of the game.
- 2
The Jolly Balloon Man's strategy of flooding the board with tokens made for a threatening board state, forcing the other players to respond.
- 3
The use of a board wipe at a crucial moment in the game shifted the momentum in favor of the player with the best recovery strategy.
Notable Cards
Marsh Flats
Polluted Delta
Luxury Suite
Arcbound Worker
Arcbound Prototype
Summary
The game starts off with all players setting up their initial strategies. Olivia, running Arna Kennerüd, Skycaptain, begins setting up an engine of modular creatures, while Tim, playing The Wise Mothman, starts to build up +1/+1 counters and lays down the groundwork for a potential mill strategy. Ases, piloting Rowan, Scion of War, starts to build a strong mana base and begins to cast larger threats onto the board. The game takes a turn when the Jolly Balloon Man, played by the host, begins to flood the board with token copies, aiming to exploit their enter the battlefield and death triggers. The game reached its climax when a significant board wipe cleared the board, leaving the player piloting The Wise Mothman with the upper hand due to his accumulated +1/+1 counters and established mill strategy.