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Just because it’s not CEDH doesn’t mean it’s not powerful – EDH Game Play

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Meren of Clan Nel Toth

    Meren of Clan Nel Toth

    Utilizes creature death and recursion to generate incremental value, outlasting opponents through continuous board presence and resilience.

  • Kodama of the East Tree

    Kodama of the East Tree

    Focuses on ramping mana by playing multiple lands per turn to accelerate into large threats and overwhelming board states.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    Exploits cloning mechanics to create copies of key creatures, amplifying value and board impact through duplications.

  • Zur the Enchanter

    Zur the Enchanter

    Tutors and deploys powerful enchantments to control the board and protect key pieces, aiming to disrupt opponents' strategies.

  • Estrid, the Masked

    Estrid, the Masked

    Leverages enchantment synergies to control and protect her creatures, gradually locking down the board with enchantment-based defenses.

Gameplay Insights

  • 1

    Meren's ability to consistently recur creatures after board wipes allowed her to maintain pressure and card advantage.

  • 2

    Zur's tutoring for enchantments combined with Sakashima's cloning created significant synergy that pressured opponents.

  • 3

    Kodama's ramp strategy enabled explosive turns with multiple land drops, helping to speed up the board development.

  • 4

    Estrid's enchantment-based control helped stabilize the board against aggressive strategies, buying time to build her win conditions.

  • 5

    Board wipes served as crucial moments that reset the board state, but decks with recursion or cloning abilities recovered faster and gained the upper hand.

Notable Cards

  • Meren of Clan Nel Toth

    Meren of Clan Nel Toth

  • Kodama of the East Tree

    Kodama of the East Tree

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Zur the Enchanter

    Zur the Enchanter

  • Estrid, the Masked

    Estrid, the Masked

  • Solitary Confinement

    Solitary Confinement

Gameplay Summary

The game featured a diverse mix of Commander decks, each leveraging unique strategies to gain an upper hand.

Early on, Meren of Clan Nel Toth focused on accruing value through repeated creature deaths and recursion, steadily building a resilient board presence.

Kodama of the East Tree aimed to ramp mana and generate multiple land drops per turn, accelerating into powerful threats.

Sakashima of a Thousand Faces brought clone synergies, creating copies of impactful creatures to overwhelm opponents.

Zur the Enchanter sought to assemble potent enchantments, using his ability to tutor key pieces and disrupt enemy plans.

Estrid, the Masked specialized in enchantment-based control and protection, gradually locking down the board with enchantment synergies and defensive spells. Key turning points included several impactful board wipes that temporarily stalled aggressive advances, allowing enchantment-heavy decks to stabilize.

Meren's consistent recursion and incremental advantage proved difficult to counter, especially after she rebuilt her board post-wipes.

The interaction between Sakashima's cloning and Zur's enchantment tutoring created a threatening combination of repeated value and control elements.

Ultimately, the game showcased the power of synergy and resource management, with players leveraging their commanders' unique abilities to outvalue and outlast their opponents rather than relying on explosive combos or cEDH speed.

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