Deck Strategies
Isshin, Two Heavens as One
Aggressive combat-focused deck that doubles attack triggers to produce large numbers of tokens and quickly overwhelm opponents with multiple combat phases and buffs.
Miirym, Sentinel Wyrm
Dragon tribal deck that copies powerful dragons to dominate the battlefield, generating treasure tokens for additional ramp and casting big threats.
Millicent, Restless Revenant
Spirit tribal deck that creates token creatures and clues, leveraging sacrifice synergies and card draw to maintain incremental advantage and fly over opponents.
Braids, Arisen Nightmare
Sacrifice-themed deck that forces opponents to sacrifice creatures or lose life, gaining card advantage and draining opponents while controlling the board.
Gameplay Insights
- 1
Braids's sacrifice trigger was effectively used to pressure opponents into sacrificing creatures or taking damage, drawing multiple cards and disrupting their boards.
- 2
Isshin's ability to double attack triggers combined with Cathar's Crusade created a snowballing effect of tokens and counters that quickly overwhelmed opponents.
- 3
Kovacs maximized value by copying dragons with Miirym and producing treasure tokens, but was unable to keep pace with the aggressive onslaught.
- 4
Busterkins’s use of clues and spirits provided card draw and token generation, but failed to generate enough board presence to defend against the aggressive token swarm.
- 5
Kyle’s decision to take damage rather than block early attacks preserved his threats and allowed him to maintain pressure, leading to a swift victory.
- 6
Cyclonic Rift was used defensively by the Braids player to clear blockers but ultimately was not enough to turn the tide against the token army.
Notable Cards
Hero of Bladehold
Dockside Extortionist
Urza's Incubator
Rapacious Dragon
Hellkite Charger
Plaguecrafter
Grim Haruspex
Cyclonic Rift
Darksteel Mutation
Summary
The game opened with a typical slow ramp and setup phase as each player played their lands and deployed early key pieces. Kyle, playing Isshin, Two Heavens as One, focused on an aggressive strategy that doubled attack triggers, quickly generating multiple Soldier tokens with Hero of Bladehold and using Cathar's Crusade to bolster his army. Kovacs, on the other hand, piloted Miirym, Sentinel Wyrm, a dragon tribal deck that aimed to flood the board with dragon copies and treasure tokens, gaining significant board presence. Busterkins operated a Millicent, Restless Revenant deck that produced spirits and clues, generating incremental value through sacrifice and card draw, while the narrator played Braids, Arisen Nightmare, leveraging sacrifice effects to drain opponents and draw cards.