Commander Game - Isshin, Miirym, Millicent, Braids - EDH Format thumbnail Commander Game - Isshin, Miirym, Millicent, Braids - EDH Format thumbnail
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Commander Game - Isshin, Miirym, Millicent, Braids - EDH Format

Mostly Casual Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    Aggressive combat-focused deck that doubles attack triggers to produce large numbers of tokens and quickly overwhelm opponents with multiple combat phases and buffs.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Dragon tribal deck that copies powerful dragons to dominate the battlefield, generating treasure tokens for additional ramp and casting big threats.

  • Millicent, Restless Revenant

    Millicent, Restless Revenant

    Spirit tribal deck that creates token creatures and clues, leveraging sacrifice synergies and card draw to maintain incremental advantage and fly over opponents.

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    Sacrifice-themed deck that forces opponents to sacrifice creatures or lose life, gaining card advantage and draining opponents while controlling the board.

Gameplay Insights

  • 1

    Braids's sacrifice trigger was effectively used to pressure opponents into sacrificing creatures or taking damage, drawing multiple cards and disrupting their boards.

  • 2

    Isshin's ability to double attack triggers combined with Cathar's Crusade created a snowballing effect of tokens and counters that quickly overwhelmed opponents.

  • 3

    Kovacs maximized value by copying dragons with Miirym and producing treasure tokens, but was unable to keep pace with the aggressive onslaught.

  • 4

    Busterkins’s use of clues and spirits provided card draw and token generation, but failed to generate enough board presence to defend against the aggressive token swarm.

  • 5

    Kyle’s decision to take damage rather than block early attacks preserved his threats and allowed him to maintain pressure, leading to a swift victory.

  • 6

    Cyclonic Rift was used defensively by the Braids player to clear blockers but ultimately was not enough to turn the tide against the token army.

Notable Cards

  • Hero of Bladehold

    Hero of Bladehold

  • Dockside Extortionist

    Dockside Extortionist

  • Urza's Incubator

    Urza's Incubator

  • Rapacious Dragon

    Rapacious Dragon

  • Hellkite Charger

    Hellkite Charger

  • Plaguecrafter

    Plaguecrafter

  • Grim Haruspex

    Grim Haruspex

  • Cyclonic Rift

    Cyclonic Rift

  • Darksteel Mutation

    Darksteel Mutation

Summary

The game opened with a typical slow ramp and setup phase as each player played their lands and deployed early key pieces. Kyle, playing Isshin, Two Heavens as One, focused on an aggressive strategy that doubled attack triggers, quickly generating multiple Soldier tokens with Hero of Bladehold and using Cathar's Crusade to bolster his army. Kovacs, on the other hand, piloted Miirym, Sentinel Wyrm, a dragon tribal deck that aimed to flood the board with dragon copies and treasure tokens, gaining significant board presence. Busterkins operated a Millicent, Restless Revenant deck that produced spirits and clues, generating incremental value through sacrifice and card draw, while the narrator played Braids, Arisen Nightmare, leveraging sacrifice effects to drain opponents and draw cards.

Description

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Here’s a sweet look at how these #Commander decks hold up against each other. Let us know what you think in the comments!

#Isshin, Two Heavens as One (Deck list: www.moxfield.com/decks/UqmJoXNMMEWfIMFCad8nqw) #Miirym, Sentinel Wyrm (Deck list: www.moxfield.com/decks/RIclTN8L1U-A7sb5H9HizQ) #Millicent, Restless Revenant (Deck list: www.moxfield.com/decks/SLWniDpaW0O6yqRVw6Lmgw) #Braids, Arisen Nightmare (Deck list: www.moxfield.com/decks/yKHWW-l8EUCnKR1P9V8e_A)

#EDH