Deck Strategies
Yuriko, the Tiger's Shadow
Utilizes ninjutsu and evasive ninjas to trigger Yuriko's ability, dealing damage and drawing cards to control the board through incremental advantage and surprise attacks.
Golos, Tireless Pilgrim
Focuses on ramping mana quickly through lands and utility spells, enabling the casting of powerful spells like Chandra, Awakened Inferno to control the board and generate value.
Obuun, Mul Daya Ancestor
Maximizes landfall triggers and ramp spells such as Cultivate to generate large creatures and value, while applying pressure through combat and defensive creatures.
Inalla, Archmage Ritualist
Controls the game with reactive spells and protection, while generating card advantage via ninjutsu and spell casting, aiming to maintain board presence and tempo.
Gameplay Insights
- 1
Yuriko's player expertly used multiple ninjutsu triggers in a single combat to maximize damage and card draw, maintaining pressure while refilling their hand.
- 2
Calvin’s use of Chandra, Awakened Inferno's -3 ability as a board wipe was a game-changing moment, clearing threats but preserving his own board state via Clever Impersonator.
- 3
The interaction between Urza's Incubator and low-cost wizards like Snapcaster Mage allowed efficient mana use and tempo plays for Inalla's deck.
- 4
Obuun’s player capitalized on landfall synergies by playing multiple lands in a turn and deploying creatures that benefit from these triggers, steadily increasing board presence.
- 5
The Yuriko player’s timing of ninjutsu and combat phases to avoid blockers and maximize damage was crucial in keeping opponents on the back foot.
Notable Cards
Yuriko, the Tiger's Shadow
Ingenious Infiltrator
Ninja of the Deep Hours
Golos, Tireless Pilgrim
Chandra, Awakened Inferno
Clever Impersonator
Obuun, Mul Daya Ancestor
Keeper of Fables
Swan Song
Mutavault
Snapcaster Mage
Summary
The game began with players developing their boards cautiously, deploying key lands and early creatures to build momentum. The Yuriko player leveraged Ninjustu and ninjutsu creatures such as Ingenious Infiltrator and Ninja of the Deep Hours to trigger Yuriko's ability multiple times, dealing damage and drawing cards. Golos took advantage of ramping and utility lands, while Obuun focused on landfall synergies and ramp spells like Cultivate. Inalla's deck played a more controlling role, using spells such as Swan Song to protect important plays and generate card advantage. A pivotal moment occurred when Calvin, playing Golos, cast Chandra, Awakened Inferno and used its -3 ability to clear the board, resetting the game state but maintaining his board presence with clever impersonator copying Chandra for additional pressure. Meanwhile, Yuriko's player capitalized on ninjutsu triggers, drawing multiple cards and dealing incremental damage each turn. Obuun’s player deployed creatures like Keeper of Fables and used combat to chip away at opponents. The game saw a lot of interaction, including board wipes, counters, and multiple combat phases where Yuriko repeatedly dealt damage. The gameplay highlighted the synergy of Yuriko’s ninjutsu with efficient blockers and the threat of Golos’s powerful ramp and utility spells, setting up a tense and dynamic board state going forward.