Pleasant Kenobi's Commander Jank Off! | Shuffle Up & Play 61 | Magic: The Gathering Gameplay thumbnail Blurred backdrop thumbnail
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Pleasant Kenobi's Commander Jank Off! | Shuffle Up & Play 61 | Magic: The Gathering Gameplay

Tolarian Community College


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklist

Deck & Commander Strategies

  • Minisc, Beloved Ranger

    Generate a swarm of token creatures with haste and trample to overwhelm opponents quickly, leveraging big aggressive creatures and token synergy.

  • Lazav, the Dire Mastermind

    Mill opponents' decks and reanimate creatures from the graveyard to control the board while disrupting opponents' resources.

  • The Beast, Deathless Prince

    The Beast, Deathless Prince

    Steal creatures from opponents and use them to attack while drawing cards, effectively turning opponents' resources against them.

  • Sliver Queen

    Sliver Queen

    Create a variety of Sliver tokens to build a synergistic horde of creatures that benefit from Sliver tribal bonuses.

Gameplay Insights

  • 1

    Token generation with trample provided a consistent offensive threat that could not be easily blocked or controlled.

  • 2

    Creature theft combined with card draw enabled a strong tempo and resource advantage for The Beast player.

  • 3

    Milling combined with reanimation created a disruptive loop that could recycle threats and pressure opponents over time.

  • 4

    Strict budget restrictions forced creative deckbuilding and led to unusual card choices that shaped an unpredictable game environment.

Notable Cards

  • The Beast, Deathless Prince

    The Beast, Deathless Prince

  • Sliver Queen

    Sliver Queen

Gameplay Summary

The Commander game featured four unique decks built around strict budget constraints, with each player piloting a jank-themed deck featuring low-cost cards and secret layer commanders.

Pleasant Kenobi played Minisc, Beloved Ranger, focusing on generating token creatures with trample to apply pressure through big, aggressive beaters.

Vince piloted Lazav, the Dire Mastermind, with a mill and reanimation subtheme, aiming to disrupt opponents and bring back threats from the graveyard.

Derek initially planned to play Sliver Queen but switched to The Beast, Deathless Prince, a deck centered on stealing opponents' creatures to gain card advantage and board presence.

The game unfolded with each player attempting to leverage these quirky strategies, creating board states filled with unusual creatures and interactions reflective of the jank criteria.

Key moments involved creature theft, token combat steps, and grindy mill effects, with the meta shaped by the low power level and budget constraints, resulting in a unique and unpredictable gameplay experience.

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