Deck Strategies
Minisc, Beloved Ranger
Generate a swarm of token creatures with haste and trample to overwhelm opponents quickly, leveraging big aggressive creatures and token synergy.
Lazav, the Dire Mastermind
Mill opponents' decks and reanimate creatures from the graveyard to control the board while disrupting opponents' resources.
The Beast, Deathless Prince
Steal creatures from opponents and use them to attack while drawing cards, effectively turning opponents' resources against them.
Sliver Queen
Create a variety of Sliver tokens to build a synergistic horde of creatures that benefit from Sliver tribal bonuses.
Gameplay Insights
- 1
Token generation with trample provided a consistent offensive threat that could not be easily blocked or controlled.
- 2
Creature theft combined with card draw enabled a strong tempo and resource advantage for The Beast player.
- 3
Milling combined with reanimation created a disruptive loop that could recycle threats and pressure opponents over time.
- 4
Strict budget restrictions forced creative deckbuilding and led to unusual card choices that shaped an unpredictable game environment.
Notable Cards
The Beast, Deathless Prince
Sliver Queen
Summary
The Commander game featured four unique decks built around strict budget constraints, with each player piloting a jank-themed deck featuring low-cost cards and secret layer commanders. Pleasant Kenobi played Minisc, Beloved Ranger, focusing on generating token creatures with trample to apply pressure through big, aggressive beaters. Vince piloted Lazav, the Dire Mastermind, with a mill and reanimation subtheme, aiming to disrupt opponents and bring back threats from the graveyard. Derek initially planned to play Sliver Queen but switched to The Beast, Deathless Prince, a deck centered on stealing opponents' creatures to gain card advantage and board presence. The game unfolded with each player attempting to leverage these quirky strategies, creating board states filled with unusual creatures and interactions reflective of the jank criteria. Key moments involved creature theft, token combat steps, and grindy mill effects, with the meta shaped by the low power level and budget constraints, resulting in a unique and unpredictable gameplay experience.