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Everyone Plays Jumbo Cactuar | Commander Clash S18 E14

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Ziatora, the Incinerator

    Ziatora, the Incinerator

    Utilizes fling mechanics to hurl creatures like Jumbo Cactar at opponents for direct damage, supported by ramp and tricks to protect and buff the Cactar.

  • Mr. Foxglove

    Mr. Foxglove

    Focuses on token generation and controlling the board, leveraging tokens and Cactar synergy to pressure opponents and create multiple threats.

  • Aragorn, Hornburg Hero

    Aragorn, Hornburg Hero

    Uses first strike and combat tricks to attack safely with the Jumbo Cactar, combining aggressive combat steps with Cactar's power and utility.

  • Minsc & Boo, Timeless Heroes

    Minsc & Boo, Timeless Heroes

    Generates value through creating tokens and using +1/+1 counters, then sacrificing creatures to fling them, capitalizing on haste and trample to maximize damage output.

Gameplay Insights

  • 1

    Players prioritized ramp and land tutoring to enable early and consistent access to Jumbo Cactar and synergistic lands.

  • 2

    Fling effects combined with haste and trample from commanders like Minsc & Boo allowed for explosive damage turns.

  • 3

    Exalted and first strike effects from Aragorn enhanced the Cactar's combat effectiveness, allowing it to attack without fear of trade.

  • 4

    Token generation and sacrifice outlets created synergy loops that produced multiple threats and resource advantages.

  • 5

    Sequencing of plays around the Cactar's counters and triggered abilities was key to maintaining board control and timing win conditions.

Notable Cards

  • Nature's Lore

    Nature's Lore

  • Three Visits

    Three Visits

  • Sakura-Tribe Elder

    Sakura-Tribe Elder

  • Wood Elves

    Wood Elves

  • Solemn Simulacrum

    Solemn Simulacrum

  • Windfall

    Windfall

Summary

In this Commander Clash game, all four players built decks centered around the theme of Jumbo Cactar, incorporating it into very different strategies and commanders. The game began with players ramping aggressively, securing their mana bases and searching out the Jumbo Cactar or ways to cheat it into play. Early turns saw various land fetches and ramp spells, with some players tutoring basic lands to maximize synergy with cards that benefit from or require basics. The presence of commanders like Ziatora, the Incinerator, Minsc & Boo, Timeless Heroes, Aragorn, Hornburg Hero, and Mr. Foxglove shaped each player's approach to supporting or flinging the Cactar for damage or utility. Players also utilized token generation, protection effects, and combat tricks to maintain board presence and prepare for powerful attacks. A turning point occurred when multiple players started to leverage their Cactar interactions with flinging effects and exalted buffs, increasing damage output and threatening to close out the game quickly. The use of ramp and land tutors allowed for explosive mana turns to cast high-impact creatures and spells. The game evolved into a balance of managing threats and timing removal or defensive maneuvers to prevent one player from dominating with the Cactar-focused combos. Ultimately, careful sequencing of plays around the Cactar's counters and abilities decided the flow of combat and board control, with players jockeying to maximize the value of their unique Cactar synergies.

Description

Looking for our deck lists or banlist? Check out our article for all that information:

www.mtggoldfish.com/articles/everybody-plays-jumbo-cactuar-commander-clash-s18-e14

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