Deck Strategies
Tom Bombadil
This deck aims to leverage synergies and recurring value from its commander, while also capitalizing on the strength of its creatures.
Xavier Sal, Infested Captain
The strategy of this deck revolves around creature evolution and proliferating counters to generate substantial board presence.
Vishgraz, the Doomhive
The Vishgraz deck aims to control the board with poison counters and direct damage, while also keeping a steady stream of creature tokens on the board.
Daryl, Hunter of Walkers
This deck focuses on generating creature tokens while also dealing direct damage to opponents.
Gameplay Insights
- 1
The Black Sun Zenith cast was a major turning point in the game, leading to a massive board wipe.
- 2
The usage of poison counters by the Vishgraz player added a unique dimension to the game, creating a tense atmosphere of imminent threat.
- 3
The Xavier Sal player's effective use of creature evolution and proliferating counters allowed them to generate a significant board presence.
Notable Cards
Tom Bombadil
Xavier Sal, Infested Captain
Vishgraz, the Doomhive
Summary
The game started off at a steady pace, with each player building their board state and establishing their strategies. Maria, with her Tom Bombadil deck, made use of synergies to generate value, while Max's Xavier Sal deck focused on creature evolution and proliferation. Simon's Daryl deck utilized a combination of direct damage and creature tokens. The game saw a few board wipes, with one particularly impactful Black Sun Zenith cast by the player piloting Vishgraz. The game saw a lot of back and forth, with multiple instances of proliferating poison counters, leading to a tense atmosphere. The game's conclusion is not fully clear from the available information.