We lock in with anything goes! w/ @miabyte| Jin Sakai v Tuvasa v Muddle v Black Widow | EDH| EP 67 thumbnail Blurred backdrop thumbnail

We lock in with anything goes! w/ @miabyte| Jin Sakai v Tuvasa v Muddle v Black Widow | EDH| EP 67

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Finding a Fourth 59 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Jin Sakai, Ghost of Tsushima

    Jin Sakai, Ghost of Tsushima

    A small creature evasive beatdown deck that uses incremental damage and life loss effects to wear down opponents over time.

  • Muddle, the Ever-Changing

    Muddle, the Ever-Changing

    A creature-based deck focused on enter-the-battlefield triggers and beatdown, leveraging value creatures for board control and pressure.

  • Black Widow, Agile Avenger

    Black Widow, Agile Avenger

    A Boros group hug deck that grows the commander and generates treasure tokens whenever opponents draw multiple cards per turn, aiming for value and incremental advantage.

  • Tuvasa the Sunlit

    Tuvasa the Sunlit

    An enchantress Voltron build that uses enchantments to draw cards, buff the commander, and control the board with defensive enchantments like Ghostly Prison.

Gameplay Insights

  • 1

    Black Widow’s use of Gleaming Splendor to create treasure tokens off opponents drawing cards helped ramp their mana and maintain resources.

  • 2

    The removal of Esper Sentinel was a key interaction that slowed down Muddle’s early pressure and card advantage.

  • 3

    Tuvasa’s deployment of Ghostly Prison was a strategic defensive play to reduce incoming attacks and buy time to build board presence.

  • 4

    Jin Sakai’s incremental life loss strategy aimed to chip away at opponents slowly, leveraging evasive creatures to avoid blockers.

  • 5

    Players carefully managed their mana and timing of plays, such as Weathered Wayfarer’s land-fetching ability being limited by opponents’ land counts, adding a layer of tactical resource management.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Gleaming Splendor

    Gleaming Splendor

  • Ghostly Prison

    Ghostly Prison

  • Blade of Selves

    Blade of Selves

  • Weathered Wayfarer

    Weathered Wayfarer

  • Yorion, Sky Nomad

    Yorion, Sky Nomad

Gameplay Summary

The game began with players setting up their mana bases and early board presence, including ramp and utility lands.

Muddle focused on deploying creatures with enter-the-battlefield effects, aiming to leverage these for incremental advantage.

Black Widow employed a Boros group hug strategy, growing herself and generating treasure tokens from opponents drawing multiple cards per turn.

Tuvasa developed an enchantress-style board with enchantments that draw cards and buff herself, while Jin Sakai played an evasive small creatures deck with incremental damage and life reduction, aiming to chip away at opponents steadily. A key moment came when Black Widow's Gleaming Splendor and other group hug effects started generating value by rewarding opponents for drawing cards, creating treasure tokens and card draw that fueled further plays.

Jin Sakai attempted to pressure the table with evasive creatures and life loss effects, while Tuvasa established a defensive position using Ghostly Prison to discourage attacks and Messa Enchantress to maintain card advantage.

Several interactive plays occurred, including removal of key creatures like Esper Sentinel and tactical land plays.

The game featured a tense interplay of card draw engines, board presence, and defensive enchantments, with players jockeying for tempo and incremental advantage rather than immediate combos or explosive wins.

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