Deck Strategies
Jetmir, Nexus of Revels
Token generation and anthem effects to pump creatures and attack aggressively, leveraging continuous effects to boost power and grant combat abilities.
Rin and Seri, Inseparable
Create a balanced army of cats and dogs, triggering token generation on casting each type to flood the board and overwhelm opponents.
Wasitora, Nekoru Queen
Cat tribal with sacrifice and token creation synergies, able to pivot to a Voltron strategy by enhancing Wasitora for combat dominance.
Arahbo, Roar of the World
Voltron approach that equips and buffs a single powerful cat to dominate combat, supported by token synergies and artifact/enchantment control.
Gameplay Insights
- 1
Matt's casting of McConnell War Pride created a massive token army forcing opponents to block and effectively functioning as a one-sided board wipe.
- 2
The narrator's timely use of Aura Shards to destroy key artifacts such as Arcane Signet and Thopters was crucial in slowing down Kovacs's aggressive board state.
- 3
Matt's use of Assassin's Trophy to remove Jetmir significantly weakened Kovacs's token pump and combat capabilities.
- 4
Exerting Pride Sovereign to create multiple tokens that triggered Aura Shards demonstrated effective synergy between token generation and artifact/enchantment control.
- 5
Chris's use of Rin and Seri to produce a balanced cat and dog token army allowed for flexible board presence and synergistic combat interactions.
- 6
Equipping Warhammer on Fleece Mane Lion provided life gain and increased combat pressure, showcasing the Voltron potential in Arahbo's deck.
Notable Cards
Jetmir, Nexus of Revels
Rin and Seri, Inseparable
Wasitora, Nekoru Queen
Arahbo, Roar of the World
Aura Shards
Pride Sovereign
Assassin's Trophy
Arcane Signet
Welcoming Vampire
King of the Pride
Lost Leonin
Summary
The game began with all players developing their mana bases and early board presence, focusing heavily on cat tribal synergies. Kovacs piloted a Jetmir, Nexus of Revels deck aiming to leverage token generation and pump effects, while Chris played Rin and Seri, Inseparable, generating both cat and dog tokens for wide board presence. Matt's Wasitora, Nekoru Queen deck featured a blend of cat tribal with Voltron capabilities, and the narrator piloted Arahbo, Roar of the World, a Voltron-style cat deck. Early turns saw incremental growth of cat tokens and key mana ramp artifacts like Arcane Signet and Soul Ring, setting the stage for bigger plays. Notable early plays included Matt casting Wasitora to threaten opponents with forced sacrifices or token production, and Chris building a token army leveraging Rin and Seri's dual tribal triggers. As the game progressed, Matt's McConnell War Pride acted as a one-sided board wipe forcing opponents to block a flood of tokens, significantly impacting Chris's board. The narrator deployed Aura Shards to control artifacts and enchantments, strategically disrupting Kovacs's board. Kovacs then cast his commander Jetmir, Nexus of Revels, amplifying his creatures' power and enabling potent attacks. In a pivotal moment, the narrator exerted Pride Sovereign to generate tokens and trigger Aura Shards to destroy critical artifacts, stalling Kovacs' aggression. Later, Matt used Assassin's Trophy to eliminate Jetmir, weakening Kovacs's board state. Matt then leveraged Falthis Shadow Cat to grant menace and deathtouch to his commander, pressuring the table with overwhelming token attacks, which eventually led to Matt's elimination. The remaining players continued to build their boards with token synergies and equipment, with the narrator equipping Warhammer on Fleece Mane Lion to gain life and pressure opponents. Kovacs capitalized on his city's blessing to create tokens and drew cards from Welcoming Vampire, ultimately knocking Matt out. Chris continued token generation using Rin and Seri and King of the Pride, maintaining pressure while the narrator focused on artifact and enchantment control to stabilize. The game revolved around token generation, combat tricks, and board control, with key turning points being Matt's board wipe with McConnell War Pride, the use of Aura Shards to remove threats, and Matt's elimination by Kovacs's boosted tokens. The interplay of token doubling, anthem effects, and Voltron equipment shaped the evolving board states. The win condition for the remaining players appeared to be overwhelming opponents with wide boards of cats and dogs buffed by anthem effects, or by equipping key creatures to deal decisive combat damage.